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Avatar anthropomorphism and acrophobia

Published: 02 November 2016 Publication History

Abstract

In this paper, we investigate the impact of avatar anthropomorphism on the fear of heights, when using full body avatar embodiment under an immersive virtual reality (VR) setting. Clear differences could be found in perceived anthropomorphism, but preliminary results do not show differences in stress level between Human and Non-Human avatars, although a high level of perceived secureness was reported with Non-Human avatars.

References

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Lugrin, J.-L., Latt, J., and Latoschik, M. E. 2015. Anthropomorphism and illusion of virtual body ownership. In International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments.
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Lugrin, J.-L., Wiedemann, M., Bieberstein, D., and Latoschik, M. E. 2015. Influence of avatar realism on stress-full situation in vr. In Proceedings of the IEEE VR 2015.
[3]
Roth, D., Lugrin, J.-L., Büser, J., and Latoschik, M. E. 2016. A simplified inverse kinematic approach for embodied vr applications. In in Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference 2016. (to be published).
[4]
Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., et al. 2014. How to build an embodiment lab: achieving body representation illusions in virtual reality. Frontiers in Robotics and AI 1, 9.
[5]
Thayer, R. E. 1990. The biopsychology of mood and arousal. Oxford University Press.
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Yee, N., and Bailenson, J. 2007. The proteus effect: The effect of transformed self-representation on behavior. Human communication research 33, 3, 271--290.

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  • (2024)Sound Texture Feedback for a Projected Extended Hand InterfaceIEEE Access10.1109/ACCESS.2024.336760112(27673-27682)Online publication date: 2024
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cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 02 November 2016

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Author Tags

  1. acrophobia
  2. avatar embodiment
  3. virtual therapy

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VRST '16

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2024)The Room: Design and Embodiment of Spaces as Social BeingsProceedings of the 32nd ACM International Conference on Multimedia10.1145/3664647.3681689(2690-2699)Online publication date: 28-Oct-2024
  • (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in WaterProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642285(1-17)Online publication date: 11-May-2024
  • (2024)Sound Texture Feedback for a Projected Extended Hand InterfaceIEEE Access10.1109/ACCESS.2024.336760112(27673-27682)Online publication date: 2024
  • (2023)The Influence of Avatar Personalization on Emotions in VRMultimodal Technologies and Interaction10.3390/mti70400387:4(38)Online publication date: 29-Mar-2023
  • (2023)A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality GamesProceedings of the ACM on Human-Computer Interaction10.1145/36110237:CHI PLAY(73-103)Online publication date: 29-Sep-2023
  • (2023)Exploring the Appearance and Voice Mismatch of Virtual Characters2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00118(555-560)Online publication date: 16-Oct-2023
  • (2022)Human-Avatar Interaction in MetaverseProceedings of the 4th ACM International Conference on Multimedia in Asia10.1145/3551626.3564936(1-7)Online publication date: 13-Dec-2022
  • (2022)The Possibility of Inducing the Proteus Effect for Social VR UsersHCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence10.1007/978-3-031-21707-4_11(143-158)Online publication date: 25-Nov-2022
  • (2021)[Re]moving Bodies – A Shared Diminished Reality Installation for Exploring Relational MovementFrontiers in Psychology10.3389/fpsyg.2021.53959612Online publication date: 26-Nov-2021
  • (2021)Using an Embodiment Technique in Psychological Experiments with Virtual Reality: A Scoping Review of the Embodiment Configurations and their Scientific PurposeThe Open Psychology Journal10.2174/187435010211401020414:1(204-212)Online publication date: 15-Oct-2021
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