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Audio feedback and illusion of virtual body ownership in mixed reality

Published: 02 November 2016 Publication History

Abstract

This paper presents an exploratory experiment measuring the role of audio feedback on the illusion of virtual body ownership (IVBO) under non-immersive mixed reality (MR) settings with Human and Non-Human avatars. Our preliminary results revealed that all avatars elicited a similar level of IVBO, despite the addition of audio feedback.

References

[1]
Lugrin, J.-L., Latt, J., and Latoschik, M. E. 2015. Anthropomorphism and illusion of virtual body ownership. In International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments.
[2]
Lugrin, J.-L., Zilch, D., Roth, D., Bente, G., and Latoschik, M. E. 2016. Facebo: Real-time face and body tracking for faithful avatar synthesis. In 2016 IEEE Virtual Reality (VR), IEEE, 225--226.
[3]
Sikström, E., De Götzen, A., and Serafin, S. 2014. The role of sound in the sensation of ownership of a pair of virtual wings in immersive vr. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, ACM, 24.
[4]
Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., et al. 2014. How to build an embodiment lab: achieving body representation illusions in virtual reality. Frontiers in Robotics and AI 1, 9.

Cited By

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  • (2023)Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00107(912-921)Online publication date: 16-Oct-2023
  • (2023)Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA)10.1109/I3DA57090.2023.10289267(1-13)Online publication date: 5-Sep-2023
  • (2022)VoLearnProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35345766:2(1-26)Online publication date: 7-Jul-2022
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    cover image ACM Conferences
    VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
    November 2016
    363 pages
    ISBN:9781450344913
    DOI:10.1145/2993369
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 02 November 2016

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    Author Tags

    1. audio
    2. avatar embodiment
    3. mixed reality
    4. realism

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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    Cited By

    View all
    • (2023)Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00107(912-921)Online publication date: 16-Oct-2023
    • (2023)Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA)10.1109/I3DA57090.2023.10289267(1-13)Online publication date: 5-Sep-2023
    • (2022)VoLearnProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35345766:2(1-26)Online publication date: 7-Jul-2022
    • (2021)Using an Embodiment Technique in Psychological Experiments with Virtual Reality: A Scoping Review of the Embodiment Configurations and their Scientific PurposeThe Open Psychology Journal10.2174/187435010211401020414:1(204-212)Online publication date: 15-Oct-2021
    • (2021)Using an Embodiment Technique in Psychological Experiments with Virtual Reality: A Scoping Review of the Embodiment Configurations and their Scientific PurposeThe Open Psychology Journal10.2174/187435010211401019814:1(204-212)Online publication date: 15-Oct-2021
    • (2021)Towards “Avatar-Friendly” 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual RealityProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445379(1-14)Online publication date: 6-May-2021
    • (2021)The illusion of having a large virtual body biases action-specific perception in patients with mild cognitive impairmentScientific Reports10.1038/s41598-021-03571-711:1Online publication date: 15-Dec-2021
    • (2020)Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual RealityProceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3424636.3426897(1-6)Online publication date: 16-Oct-2020
    • (2017)ROS-Unity3D based system for monitoring of an industrial robotic process2017 IEEE/SICE International Symposium on System Integration (SII)10.1109/SII.2017.8279361(1047-1052)Online publication date: Dec-2017

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