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Virtual ball catching performance in different camera views

Published: 17 October 2016 Publication History

Abstract

Virtual camera design is an important but tricky part of creating virtual reality experiences; interaction can feel awkward if the camera is not placed exactly at the user's eyes, but on the other hand a 3rd person perspective (3PP) can provide a better view of the environment and/or the avatar. To inform camera design, we contribute the first study that systematically explores and quantifies how interaction difficulty changes when the camera is moved between a natural 1st person perspective (1PP) and a typical 3PP where the camera is behind and above the user. In our experiment, 24 participants catched flying virtual balls in seven different camera views. Catching performance degraded almost linearly as a function of camera distance from 1PP, and adaptation to non-1PP was slow or non-existent after a quick initial and partial adaptation. Our result suggest that natural 1PP should be used whenever possible, and transitions between views should be minimized to minimize the user constantly struggling to adapt. We also discuss how our results can be explained by the relation of camera perspective and retinal optical flow, and what interaction techniques can mitigate 3PP interaction problems.

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  • (2024)Impact of Body Movement and Teleoperation Interface on Operator's PerformanceCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640645(659-663)Online publication date: 11-Mar-2024
  • (2022)Multiple perspectives integration for virtual reality-aided assemblability assessment in narrow assembly spacesThe International Journal of Advanced Manufacturing Technology10.1007/s00170-021-08292-9119:3-4(2495-2508)Online publication date: 1-Jan-2022
  • (2020)3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414239(438-449)Online publication date: 2-Nov-2020
  • Show More Cited By

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cover image ACM Other conferences
AcademicMindtrek '16: Proceedings of the 20th International Academic Mindtrek Conference
October 2016
483 pages
ISBN:9781450343671
DOI:10.1145/2994310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 17 October 2016

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Author Tags

  1. 1st person
  2. 3D user interfaces
  3. 3rd person
  4. camera design
  5. catching
  6. intercepting
  7. virtual reality

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AcademicMindtrek'16
AcademicMindtrek'16: Academic Mindtrek Conference 2016
October 17 - 18, 2016
Tampere, Finland

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Cited By

View all
  • (2024)Impact of Body Movement and Teleoperation Interface on Operator's PerformanceCompanion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction10.1145/3610978.3640645(659-663)Online publication date: 11-Mar-2024
  • (2022)Multiple perspectives integration for virtual reality-aided assemblability assessment in narrow assembly spacesThe International Journal of Advanced Manufacturing Technology10.1007/s00170-021-08292-9119:3-4(2495-2508)Online publication date: 1-Jan-2022
  • (2020)3PP-R: Enabling Natural Movement in 3rd Person Virtual RealityProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414239(438-449)Online publication date: 2-Nov-2020
  • (2020)Influence of Perspective on Dynamic Tasks in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1580764402138(939-948)Online publication date: Mar-2020
  • (2020)Influence of Perspective on Dynamic Tasks in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00114(939-948)Online publication date: Mar-2020

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