skip to main content
10.1145/3001773.3001813acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
extended-abstract

Transformed Human Presence for Puppetry

Authors Info & Claims
Published:09 November 2016Publication History

ABSTRACT

We propose a system for transmitting a human performer's body and facial movements to a puppet with audiovisual feedback to the performer. The system consists of a head-mounted display (HMD) that shows the performer the video recording of the puppet's view, a microphone for voice capture, and photoreflectors for detecting the mouth movements of the human performer. In conventional puppetry, there is also the need for practice in the manipulation of the puppets to achieve good performance. The proposed telepresence system addresses these issues by enabling the human performer to manipulate the puppet through their own body and facial movements. The proposed system is expected to contribute to the development of new applications of puppetry and expand the interactivity of puppetry and the scope of entertainment.

References

  1. E. Blumenthal. 2005. Puppetry and Puppets: An Illustrated World Survey. Thames & Hudson.Google ScholarGoogle Scholar
  2. Leonardo Bonanni, Cati Vaucelle, Jeff Lieberman, and Orit Zuckerman. 2006. PlayPals: Tangible Interfaces for Remote Communication and Play. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06). ACM, New York, NY, USA, 574--579. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Robert Held, Ankit Gupta, Brian Curless, and Maneesh Agrawala. 2012. 3D Puppetry: A Kinect-based Interface for 3D Animation. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (UIST '12). ACM, New York, NY, USA, 423--434. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Jun Ki Lee, R. L. Toscano, W. D. Stiehl, and C. Breazeal. 2008. The design of a semi-autonomous robot avatar for family communication and education. In RO-MAN 2008 - The 17th IEEE International Symposium on Robot and Human Interactive Communication. 166--173.Google ScholarGoogle Scholar
  5. Hao Li, Laura Trutoiu, Kyle Olszewski, Lingyu Wei, Tristan Trutna, Pei-Lun Hsieh, Aaron Nicholls, and Chongyang Ma. 2015. Facial Performance Sensing Head-mounted Display. ACM Trans. Graph. 34, 4, Article 47 (July 2015), 9 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Oculus.inc. 2014. Oculus Rift Develop kit 2 (last accessed August 27, 2016). (2014). https://www.oculus.com/en-us/dk2/Google ScholarGoogle Scholar
  7. Emil Polyak. 2012. Virtual Impersonation Using Interactive Glove Puppets. In SIGGRAPH Asia 2012 Posters (SA '12). ACM, New York, NY, USA, Article 31, 1 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: Mask-type User Interface for Manipulation of Puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH '16). ACM, New York, NY, USA, Article 23, 1 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Dairoku Sekiguchi, Masahiko Inami, and Susumu Tachi. 2001. RobotPHONE: RUI for interpersonal communication. In CHI'01 Extended Abstracts on Human Factors in Computing Systems. ACM, 277--278. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Ronit Slyper, Guy Hoffman, and Ariel Shamir. 2015. Mirror Puppeteering: Animating Toy Robots in Front of a Webcam. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 241--248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, and Takeo Igarashi. 2012. PINOKY: A Ring That Animates Your Plush Toys. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 725--734. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Transformed Human Presence for Puppetry

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
      November 2016
      373 pages
      ISBN:9781450347730
      DOI:10.1145/3001773

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 9 November 2016

      Check for updates

      Qualifiers

      • extended-abstract
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate36of90submissions,40%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader