ABSTRACT
This paper explores ways to incorporate robots into design education, especially in architecture, in ways that privilege students' visual, tactile and spatial engagement with design problems. The paper is informed by constructionist theories of learning and studies of science and technology (STS) re-thinking agency as relational and distributed. We use these lenses to document two introductory learning experiences in architectural robotics, conducted as part of an architecture graduate course. The exercises combine robotics, scripting, model-making and sketching in ways that emphasize, and take advantage of, designers' visual, spatial, and material sensibilities, as well as the contingent nature of human-robot encounters.
- Dewey, John. The Child and the Curriculum. Martino Fine Books, 2011.Google Scholar
- Papert, Seymour. "Situating Constructionism." In Constructionism. Ables Publishing, 1991.Google Scholar
- Steino, Nicolai, and Ozkar, eds. Shaping Design Teaching: Explorations into the Teaching of Form. Aalborg, Denmark: Aalborg University Press, 2012.Google Scholar
- Budig, Michael, Jason Lim, and Raffael Petrovic. "Integrating Robotic Fabrication in the Design Process." Architectural Design 84, no. 3 (May 1, 2014): 22--43.Google ScholarCross Ref
- Lim, Jason. "Live Programming for Robotic Fabrication." Journal of Professional Communication 3, no. 2 (June 4, 2014).Google ScholarCross Ref
- Schwartz, Thibault. "HAL." In Rob | Arch 2012, 92--101. Vienna, 2012.Google Scholar
- Senske, Nicholas. "Confronting the Challenges of Computational Design Instruction." In Rethinking Comprehensive Design: Speculative Counter-Culture. Kyoto, Japan, 2014.Google Scholar
- Barad, Karen. "Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter." Signs 28, no. 3 (March 1, 2003): 801--31.Google ScholarCross Ref
- Suchman, Lucy. Human-Machine Reconfigurations: Plans and Situated Actions. 2nd ed. Cambridge University Press, 2006. Google ScholarDigital Library
- Latour, Bruno, and Stève Woolgar. Laboratory Life: The Construction of Scientific Facts. Princeton University Press, 1979.Google Scholar
- Cardoso Llach, Daniel. Builders of the Vision: Software and the Imagination of Design. London, New York: Routledge, 2015. Google ScholarDigital Library
- Loukissas, Yanni A. Co-Designers: Cultures of Computer Simulation in Architecture. New York: Routledge, 2012.Google ScholarCross Ref
- Dossick, Carrie S., and Gina Neff. "Messy Talk and Clean Technology: Communication, Problem-Solving and Collaboration Using Building Information Modelling" The Engineering Project Organization Journal 1 (June 2011): 83--93.Google ScholarCross Ref
- Of Hands and Robots: Creativity and Learning in Architectural Robotics
Recommendations
Theories and practice of design for information systems: eight design perspectives in ten short weeks
DIS '08: Proceedings of the 7th ACM conference on Designing interactive systemsStudents come to design education with different goals. Some seek to acquire expertise in design, others to learn specialized methods tailored to a research domain. Furthermore, students in the area of information system design confront a large ...
Can Digital Games Teach Scientific Inquiry?: A Case of How Affordances Can Become Constraints
CHI PLAYDigital games are increasingly being used to teach the processes of scientific inquiry. These games often make at least one of four key assumptions about scientific inquiry: that inquiry is a problem-solving process which is value-neutral, bounded by ...
Prototypes as performative
CC '05: Proceedings of the 4th decennial conference on Critical computing: between sense and sensibilityThis paper considers performative aspects of prototyping in design. Drawing on STS and a casestudy involving a prototypical disease management technology, it exemplify and discuss prototyping as a performative process that produces specific ...
Comments