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Stop procrastinating: TILT, time is life time, a persuasive application

Published: 29 November 2016 Publication History

Abstract

As smartphone is spreading all over the world, deep in our daily life, new problems emerge like smartphone addiction and procrastination. We propose TILT (Time Is Life Time), a persuasive application that fights procrastination and helps people to decrease phone usage. TILT is based on self-monitoring, a design principle for persuasive technology. Persuasive messages are adapted to the user context to bring diversity and relevance to persuasion. A six-weeks trial is reported showing that persuasion adaptation strengthens persuasive power of self-monitoring and limits its attrition.

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Cited By

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  • (2025)StudyTracker Self-Tracking App and its Relationship to University Student ProcrastinationL'application d’autosuivi StudyTracker et sa relation avec la procrastination des personnes étudiantes universitairesCanadian Journal of Learning and Technology10.21432/cjlt2864450:2(1-23)Online publication date: 11-Jan-2025
  • (2024)Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in AcademiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642048(1-19)Online publication date: 11-May-2024
  • (2023)A panoramic view of personalization based on individual differences in persuasive and behavior change interventionsFrontiers in Artificial Intelligence10.3389/frai.2023.11251916Online publication date: 29-Sep-2023
  • Show More Cited By

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    cover image ACM Other conferences
    OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human Interaction
    November 2016
    706 pages
    ISBN:9781450346184
    DOI:10.1145/3010915
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • IEEE-SMCS: Systems, Man & Cybernetics Society
    • Australian Comp Soc: Australian Computer Society
    • Data61: Data61, CSIRO
    • ICACHI: International Chinese Association of Computer Human Interaction
    • Infoxchange: Infoxchange
    • HITLab AU: Human Interface Technology Laboratory Australia
    • James Boag: James Boag
    • Tourism Tasmania: Tourism Tasmania
    • HFESA: Human Factors and Ergonomics Society of Australia Inc.
    • IEEEVIC: IEEE Victorian Section
    • UTAS: University of Tasmania, Australia

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    Publication History

    Published: 29 November 2016

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    Author Tags

    1. adaptation
    2. addiction
    3. persuasion
    4. self-monitoring
    5. smartphone

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    OzCHI '16
    Sponsor:
    • IEEE-SMCS
    • Australian Comp Soc
    • Data61
    • ICACHI
    • Infoxchange
    • HITLab AU
    • James Boag
    • Tourism Tasmania
    • HFESA
    • IEEEVIC
    • UTAS
    OzCHI '16: The 28th Australian Conference on Human-Computer Interaction
    November 29 - December 2, 2016
    Tasmania, Launceston, Australia

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    Cited By

    View all
    • (2025)StudyTracker Self-Tracking App and its Relationship to University Student ProcrastinationL'application d’autosuivi StudyTracker et sa relation avec la procrastination des personnes étudiantes universitairesCanadian Journal of Learning and Technology10.21432/cjlt2864450:2(1-23)Online publication date: 11-Jan-2025
    • (2024)Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in AcademiaProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642048(1-19)Online publication date: 11-May-2024
    • (2023)A panoramic view of personalization based on individual differences in persuasive and behavior change interventionsFrontiers in Artificial Intelligence10.3389/frai.2023.11251916Online publication date: 29-Sep-2023
    • (2023)Evaluating the Effectiveness of Apps Designed to Reduce Mobile Phone Use and Prevent Maladaptive Mobile Phone Use: Multimethod StudyJournal of Medical Internet Research10.2196/4254125(e42541)Online publication date: 29-Aug-2023
    • (2023)Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysisACM Transactions on Computer-Human Interaction10.1145/357181030:4(1-66)Online publication date: 12-Sep-2023
    • (2023)ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH57547.2023.10253783(1-8)Online publication date: 28-Aug-2023
    • (2021) Digital self‐control interventions for distracting media multitasking ‐ A systematic review Journal of Computer Assisted Learning10.1111/jcal.1258137:5(1217-1231)Online publication date: 13-Aug-2021
    • (2021)Curtailing smartphone use: a field experiment evaluating two interventionsBehaviour & Information Technology10.1080/0144929X.2021.2007284(1-19)Online publication date: 4-Dec-2021
    • (2021)Procrastination on social media: predictors of types, triggers and acceptance of countermeasuresSocial Network Analysis and Mining10.1007/s13278-021-00727-111:1Online publication date: 8-Feb-2021
    • (2020)Mobile Applications for Behavioral ChangeOptimizing Health Monitoring Systems With Wireless Technology10.4018/978-1-5225-6067-8.ch011(130-154)Online publication date: 11-Dec-2020
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