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Virtual reality and its uses: a systematic literature review

Published: 02 November 2016 Publication History

Abstract

Virtual reality (VR) has challenged the way we perceive the world and user experience is being explored to achieve an immersive and effective experience. However, the commercial effects and impact of this technology lacks sufficient research. It is hence uncertain which role virtual reality has in information systems nowadays. This systematic literature review (SLR) focuses on the commercial impact of virtual reality and which field of study this technology is most used. To answer this question, a reference manual was used from literature review protocol standards and carried out. Results show that VR systems have a wide specter of applications and a significant potential for revolutionizing our everyday life in the digital world.

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cover image ACM Other conferences
TEEM '16: Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
November 2016
1165 pages
ISBN:9781450347471
DOI:10.1145/3012430
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 November 2016

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Author Tags

  1. overview
  2. systematic literature review
  3. virtual reality

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TEEM'16

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TEEM '16 Paper Acceptance Rate 167 of 235 submissions, 71%;
Overall Acceptance Rate 496 of 705 submissions, 70%

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  • (2024)Virtual Reality Critical Thinking Training of Engineers in the Vertical Transportation IndustryIEEE Access10.1109/ACCESS.2024.345788512(193165-193183)Online publication date: 2024
  • (2024)Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual realityComputers and Graphics10.1016/j.cag.2023.10.012118:C(23-32)Online publication date: 1-Feb-2024
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