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Immersive visualization anatomical environment using virtual reality devices

Published: 02 November 2016 Publication History

Abstract

An immersive system allows the user to experience a virtual environment. For the interaction to be as natural as possible, special devices are used to immerse ourselves in a virtual environment. The use of mobile devices in teaching is already a positive element in knowledge building, since the use of these technologies increase the possibilities of interacting with different options that applications for these devices present. We used the application Anatomyou to apply the technology of stereoscopic vision systems using virtual reality glasses in order to learn human anatomy, as a complementary and additional tool to the formal teaching of anatomy.

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Cited By

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  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2019)Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR EnvironmentHCI International 2019 - Posters10.1007/978-3-030-23528-4_53(389-397)Online publication date: 6-Jul-2019

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cover image ACM Other conferences
TEEM '16: Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
November 2016
1165 pages
ISBN:9781450347471
DOI:10.1145/3012430
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2016

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Author Tags

  1. human anatomy
  2. immersive system
  3. stereotypic glasses
  4. virtual reality

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TEEM'16

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TEEM '16 Paper Acceptance Rate 167 of 235 submissions, 71%;
Overall Acceptance Rate 496 of 705 submissions, 70%

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Cited By

View all
  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2019)Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR EnvironmentHCI International 2019 - Posters10.1007/978-3-030-23528-4_53(389-397)Online publication date: 6-Jul-2019

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