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Assessing engagement in an emotionally-adaptive applied game

Published:02 November 2016Publication History

ABSTRACT

In recent years, the interest to the area of computer games for educational purposes increased due to their positive outcomes and effects in technology-enhanced learning. One of their chief merits is retaining the learning motivation and engagement of players during all time of the game. Therefore, it is necessary educational games to be able to adjust their features such as task difficulty, object speed, learning content, etc. according to the current emotional state of the player and, as well, to his/her playing style. In this paper, we present a dynamic mechanism for affective game adaptation based on both emotion and arousal estimation. The mechanism is implemented within an applied video game named "Rush for Gold" designed for implicit recognition of playing or learning styles. The paper outlines, analyzes and discusses results of an experimental study related to player's engagement in affective applied adaptation.

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      • Published in

        cover image ACM Other conferences
        TEEM '16: Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
        November 2016
        1165 pages
        ISBN:9781450347471
        DOI:10.1145/3012430

        Copyright © 2016 ACM

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        Publication History

        • Published: 2 November 2016

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        TEEM '16 Paper Acceptance Rate167of235submissions,71%Overall Acceptance Rate496of705submissions,70%

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