skip to main content
10.1145/3013971.3013979acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

SAVE: shared augmented virtual environment for real-time mixed reality applications

Published: 03 December 2016 Publication History

Abstract

With head-mounted displays becoming more and more ubiquitous, such headsets are bringing increasingly realistic and immersive experience to the individual users wearing the device. However, other people outside the virtual world are not able to feel or even observe the same vivid virtual environment as the user does. The strong demand of sharing virtual reality experiences among people are hence driving the development of mixed reality (MR) systems that merge real and virtual worlds into the same new environment. In the new world physical and virtual objects exist simultaneously and interact in real time. In this paper we propose Shared Augmented Virtual Environment (SAVE), a mixed reality system that overlays the virtual world with real world objects captured by a Kinect depth camera. We exploit image matting techniques to get the real world data from a green screen background. In the synthetic MR world both real and virtual objects are rendered in real time, where depths from both worlds are handled properly. The advantage of our system is that we connect the virtual and real worlds by a bridge controller mounted on the Kinect. Thereby, we only need to calibrate the whole system once before use. Our results demonstrate that the proposed SAVE system is able to create high quality 1080p live MR footage, enabling the realistic virtual reality experience to be shared among a large number of people at the same time. The proposed method could find potential applications in education, design, entertainment and so on.

Supplementary Material

ZIP File (p13-zhu.zip)
Supplemental material.

References

[1]
Allard, J., Gouranton, V., Lecointre, L., Limet, S., Melin, E., Raffin, B., and Robert, S. 2004. Flowvr: a middleware for large scale virtual reality applications. In European Conference on Parallel Processing, Springer, 497--505.
[2]
Altarteer, S., Vassilis, C., Harrison, D., and Chan, W. 2016. Product customisation: virtual reality and new opportunities for luxury brands online trading. In Proceedings of the 21st International Conference on Web3D Technology, ACM, 173--174.
[3]
Biocca, F., and Levy, M. R. 2013. Communication in the age of virtual reality. Routledge.
[4]
Cazamias, J., and Raj, A. S. Virtualized reality using depth camera point clouds.
[5]
Comport, A. I., Marchand, E., Pressigout, M., and Chaumette, F. 2006. Real-time markerless tracking for augmented reality: the virtual visual servoing framework. IEEE Transactions on visualization and computer graphics 12, 4, 615--628.
[6]
Fairchild, A. J., Campion, S. P., García, A. S., Wolff, R., Fernando, T., and Roberts, D. J. 2016. A mixed reality telepresence system for collaborative space operation.
[7]
Grundhöfer, A., Kurz, D., Thiele, S., and Bimber, O. 2010. Color invariant chroma keying and color spill neutralization for dynamic scenes and cameras. The Visual Computer 26, 9, 1167--1176.
[8]
Günther, T., Franke, I. S., and Groh, R. 2015. Aughanded virtuality-the hands in the virtual environment. In 3D User Interfaces (3DUI), 2015 IEEE Symposium on, IEEE, 157--158.
[9]
Guttentag, D. A. 2010. Virtual reality: Applications and implications for tourism. Tourism Management 31, 5, 637--651.
[10]
Hearn, D., Baker, M., and Carithers, W. 2013. Computer Graphics with Open GL. Pearson.
[11]
Horn, R. A., and Johnson, C. R. 2012. Matrix analysis. Cambridge university press.
[12]
Lensing, P., and Broll, W. 2011. Fusing the real and the virtual: a depth-camera based approach to mixed reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on, IEEE, 261--262.
[13]
Milgram, P., and Kishino, F. 1994. A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems 77, 12, 1321--1329.
[14]
Nguyen, T. H. D., Qui, T. C. T., Xu, K., Cheok, A. D., Teo, S. L., Zhou, Z., Mallawaarachchi, A., Lee, S. P., Liu, W., Teo, H. S., et al. 2005. Real-time 3d human capture system for mixed-reality art and entertainment. IEEE Transactions on Visualization and Computer Graphics 11, 6, 706--721.
[15]
Ohta, Y., and Tamura, H. 2014. Mixed reality: Merging real and virtual worlds. Springer Publishing Company, Incorporated.
[16]
Schiller, I., Bartczak, B., Kellner, F., Kollmann, J., and Koch, R. 2008. Increasing realism and supporting content planning for dynamic scenes in a mixed reality system incorporating a time-of-flight camera. In Visual Media Production (CVMP 2008), 5th European Conference on, 1--10.
[17]
Shahrian, E., and Rajan, D. 2012. Weighted color and texture sample selection for image matting. In Computer Vision and Pattern Recognition (CVPR), 2012 IEEE Conference on, IEEE, 718--725.
[18]
Shujun, Z. 2011. An engine of virtual reality mixing environment based on real-time modeling and interaction. In VR Innovation (ISVRI), 2011 IEEE International Symposium on, IEEE, 155--159.
[19]
Singaraju, D., Rother, C., and Rhemann, C. 2009. New appearance models for natural image matting. In Computer Vision and Pattern Recognition, 2009. CVPR 2009. IEEE Conference on, IEEE, 659--666.
[20]
Suma, E. A., Krum, D. M., and Bolas, M. 2011. Sharing space in mixed and virtual reality environments using a low-cost depth sensor. In VR Innovation (ISVRI), 2011 IEEE International Symposium on, IEEE, 349--350.
[21]
Ventura, J., and Höllerer, T. 2008. Depth compositing for augmented reality. In SIGGRAPH posters, 64.
[22]
Wexelblat, A. 2014. Virtual reality: applications and explorations. Academic Press.
[23]
Zhang, Z. 2000. A flexible new technique for camera calibration. IEEE Transactions on pattern analysis and machine intelligence 22, 11, 1330--1334.

Cited By

View all
  • (2025)ReViSE : Proposal of Framework which Enables Seamless and Flexible Integration of Real and Virtual Objects for Video See-Through MR2025 IEEE/SICE International Symposium on System Integration (SII)10.1109/SII59315.2025.10871114(1298-1303)Online publication date: 21-Jan-2025
  • (2024)Planar or Spatial: Exploring Design Aspects and Challenges for Presentations in Virtual Reality with No-coding InterfaceProceedings of the ACM on Human-Computer Interaction10.1145/36981288:ISS(70-92)Online publication date: 24-Oct-2024
  • (2024)Mixed-reality art as shared experience for cross-device users: Materialize, understand, and exploreInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103291190(103291)Online publication date: Oct-2024
  • Show More Cited By

Index Terms

  1. SAVE: shared augmented virtual environment for real-time mixed reality applications

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    VRCAI '16: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1
    December 2016
    381 pages
    ISBN:9781450346924
    DOI:10.1145/3013971
    • Conference Chairs:
    • Yiyu Cai,
    • Daniel Thalmann
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 03 December 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. augmented virtual environment
    2. bridge controller
    3. kinect
    4. mixed reality

    Qualifiers

    • Research-article

    Conference

    VRCAI '16
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 51 of 107 submissions, 48%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)53
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 28 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2025)ReViSE : Proposal of Framework which Enables Seamless and Flexible Integration of Real and Virtual Objects for Video See-Through MR2025 IEEE/SICE International Symposium on System Integration (SII)10.1109/SII59315.2025.10871114(1298-1303)Online publication date: 21-Jan-2025
    • (2024)Planar or Spatial: Exploring Design Aspects and Challenges for Presentations in Virtual Reality with No-coding InterfaceProceedings of the ACM on Human-Computer Interaction10.1145/36981288:ISS(70-92)Online publication date: 24-Oct-2024
    • (2024)Mixed-reality art as shared experience for cross-device users: Materialize, understand, and exploreInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103291190(103291)Online publication date: Oct-2024
    • (2023)Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on TwitchProceedings of the ACM on Human-Computer Interaction10.1145/36264737:ISS(242-265)Online publication date: 31-Oct-2023
    • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
    • (2022)Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality DesignProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517714(1-18)Online publication date: 29-Apr-2022
    • (2022)MobileTutAR: a Lightweight Augmented Reality Tutorial System using Spatially Situated Human Segmentation VideosCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519639(1-8)Online publication date: 27-Apr-2022
    • (2021)XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional ExperiencesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445323(1-12)Online publication date: 6-May-2021
    • (2020)Enhanced Self-Perception in Mixed Reality: Egocentric Arm Segmentation and Database with Automatic LabelingIEEE Access10.1109/ACCESS.2020.3013016(1-1)Online publication date: 2020
    • (2019)Let Your World OpenProceedings of the 10th Augmented Human International Conference 201910.1145/3311823.3311860(1-8)Online publication date: 11-Mar-2019
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media