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Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only)

Published:08 March 2017Publication History

ABSTRACT

In this research, I studied two enactments of a professional development course designed to help teachers learn how to program games and teach programming to middle school students using a guided discovery approach. In the first PD course (n=58), a wholly teacher-directed approach was used. In the other PD course (n=54), a guided discovery approach was employed. I found three major differences between the groups. First, the descriptions of the games varied significantly based on the type of instruction, leading us to believe that teachers were taking more ownership of their creations. Second, the teachers who were taught with a guided discovery approach were able to work at a quicker pace, with less assistance, and ultimately were able to more quickly apply those skills to more complex games and simulations within the course of the professional development. Third, it also appears that this guided discovery teaching methodology is similarly impacting changes in pedagogy when these newly trained teachers use Scalable Game Design in the classroom. Students in classrooms where teachers were taught using guided discovery methods were more likely to go beyond the curricular materials when building their own games. This appears to indicate that these approaches to training will translate to changes in classroom practice, enabling teachers to more readily employ a guided discovery approach in their own teaching efforts

References

  1. Ball, D. L., Thames, M. H., & Phelps, G. (2008). Content Knowledge for Teaching: What Makes It Special? Journal of Teacher Education.Google ScholarGoogle Scholar
  2. Carroll, J. M. (1990). An overview of minimalist instruction. Twenty-Third Annual Hawaii International Conference on System Sciences, 4, 210--219. Google ScholarGoogle ScholarCross RefCross Ref
  3. Shulman, L. S. (1998). Theory, practice, and the education of professionals. The Elementary School Journal, 98(5), 51 Google ScholarGoogle ScholarCross RefCross Ref
  4. Webb, D. C., Repenning, A., & Koh, K. H. (2012). Toward an emergent theory of broadening participation in computer science education. Proceedings of the 43rd ACM Technical Symposium on Computer Science Education - SIGCSE '12, 173--178. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only)

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          • Published in

            cover image ACM Conferences
            SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education
            March 2017
            838 pages
            ISBN:9781450346986
            DOI:10.1145/3017680

            Copyright © 2017 Owner/Author

            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 8 March 2017

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            SIGCSE '17 Paper Acceptance Rate105of348submissions,30%Overall Acceptance Rate1,595of4,542submissions,35%

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