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Internet of things for driving human-like interactions: a case study for cultural smart environment

Published: 22 March 2017 Publication History

Abstract

Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural Heritage (CH), by providing information and communication technology to enhance effectively current models of art recreation and enjoyment. To turn such potential into reality, IoT-based technological solutions for CH should be designed by taking into account two main factors: on the one hand, they must be able to involve and attract different types of users, on the other they must avoid focusing users' attention solely on the smartness and novelty of the supporting technologies, thus diverting them from living the experience of being in a cultural site. To this aim, endowing IoT applications with anthropic interfaces seems a promising way to explore, and most prominent among such interfaces are those based on capabilities for Natural Language Understanding and Generation. In this paper we propose a preliminary case study describing an IoT infrastructure supporting Human Computer Interaction (HCI) Models, designed for art recreation. An IoT infrastructure supports a system for Holographic Projections, driven by an NLP interaction, for users' enjoyment in cultural sites. Users' experiences were collected for supporting further analysis and improving the system tuning.

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  • (2024)3D Internet of Things Virtual Art Animation Lab DesignApplied Mathematics and Nonlinear Sciences10.2478/amns-2024-34289:1Online publication date: 25-Nov-2024
  • (2024)Smart Conversations: Enhancing User Engagement through NLP in IoT Environments2024 11th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)10.1109/ICRITO61523.2024.10522332(1-6)Online publication date: 14-Mar-2024
  • (2024)Human-Building Interaction for Interactive Cultural Heritage SiteDesign for Equality and Justice10.1007/978-3-031-61698-3_36(321-329)Online publication date: 9-Jul-2024
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  1. Internet of things for driving human-like interactions: a case study for cultural smart environment

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      cover image ACM Other conferences
      ICC '17: Proceedings of the Second International Conference on Internet of things, Data and Cloud Computing
      March 2017
      1349 pages
      ISBN:9781450347747
      DOI:10.1145/3018896
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 22 March 2017

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      Author Tags

      1. IoT applications
      2. art enjoyment models
      3. cultural heritage
      4. human centered smart environment
      5. internet of things
      6. natural language driven process

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      ICC '17 Paper Acceptance Rate 213 of 590 submissions, 36%;
      Overall Acceptance Rate 213 of 590 submissions, 36%

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      Cited By

      View all
      • (2024)3D Internet of Things Virtual Art Animation Lab DesignApplied Mathematics and Nonlinear Sciences10.2478/amns-2024-34289:1Online publication date: 25-Nov-2024
      • (2024)Smart Conversations: Enhancing User Engagement through NLP in IoT Environments2024 11th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO)10.1109/ICRITO61523.2024.10522332(1-6)Online publication date: 14-Mar-2024
      • (2024)Human-Building Interaction for Interactive Cultural Heritage SiteDesign for Equality and Justice10.1007/978-3-031-61698-3_36(321-329)Online publication date: 9-Jul-2024
      • (2023)An empirical study to design interactions with historical buildings used for everyday activitiesProceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality10.1145/3623462.3624635(1-12)Online publication date: 28-Sep-2023
      • (2023)An evidence-based roadmap for IoT software systems engineeringJournal of Systems and Software10.1016/j.jss.2023.111680201(111680)Online publication date: Jul-2023
      • (2022)Design Recommendations for Historical Cemeteries Using Speculative DesignProceedings of the 25th International Academic Mindtrek Conference10.1145/3569219.3569378(147-157)Online publication date: 16-Nov-2022

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