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Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials

Published: 20 March 2017 Publication History

Abstract

Recent work has explored how on-the-wrist devices can be augmented with displays, sensors, and aesthetics to produce a new genre of wearable, digital jewelry. Most often, these devices are augmented with hardware (e.g., touch-screens, gyroscopes) to receive wearer input. Breakthroughs in sensing materials allow novel inputs such as squeeze, bend, and stretch, which may be more suited to interaction with a discreet wearable.
We explore interactions with a flexible bracelet that can be manipulated through bend, stretch, and touch. We discuss the process involved in fabricating materials that convert these actions into measurable parameters. We particularly focus on eyes-free interactions with bracelets that take advantage of the tactile feedback from the act of deformation, and demonstrate some early, low-fidelity prototype concepts.

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Cited By

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  • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2022)Tangible Self-Report Devices: Accuracy and Resolution of Participant InputProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501309(1-14)Online publication date: 13-Feb-2022
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  1. Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials

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    Published In

    cover image ACM Conferences
    TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
    March 2017
    806 pages
    ISBN:9781450346764
    DOI:10.1145/3024969
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 20 March 2017

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    Author Tags

    1. bracelets
    2. deformation user interaction
    3. digital jewelry
    4. wearables

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    TEI '17 Paper Acceptance Rate 41 of 151 submissions, 27%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
    • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
    • (2022)Tangible Self-Report Devices: Accuracy and Resolution of Participant InputProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501309(1-14)Online publication date: 13-Feb-2022
    • (2021)Gesture Action Mapping for Deformation-based One-handed Landscape Mode Interaction with Flexible Smartphone-sized DevicesProceedings of the 12th Indian Conference on Human-Computer Interaction10.1145/3506469.3506470(1-10)Online publication date: 19-Nov-2021
    • (2021)Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive WearablesProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia10.1145/3490632.3490635(1-11)Online publication date: 5-Dec-2021
    • (2020)Exploring Eyes-free Bezel-initiated Swipe on Round SmartwatchesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376393(1-11)Online publication date: 21-Apr-2020
    • (2019)Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation StudyMultimodal Technologies and Interaction10.3390/mti30200333:2(33)Online publication date: 9-May-2019
    • (2019)Design of Interactions for Handheld Augmented Reality Devices Using Wearable Smart Textiles: Findings from a User Elicitation StudyApplied Sciences10.3390/app91531779:15(3177)Online publication date: 5-Aug-2019

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