skip to main content
10.1145/3025171.3026365acmconferencesArticle/Chapter ViewAbstractPublication PagesiuiConference Proceedingsconference-collections
invited-talk

Interaction Design for Rehabiliation

Published: 07 March 2017 Publication History

Abstract

Well-known trends pertaining to the aging of population and the rising costs of healthcare motivate the development of rehabilitation technology. There is a considerable body of work in this area including efforts to make serious games, virtual reality and robotic applications. While innovative technologies have been introduced over the years, and often researchers produce promising experimental results, these technologies have not yet delivered the anticipated benefits. The causes for this apparent failure are evident when looking a closer look at the case of stroke rehabilitation, which is one of the heaviest researched topics for developing rehabilitation technologies. It is argued that improvements should be sought by centering the design on an understanding of patient needs, allowing patients, therapists and care givers in general to personalize solutions to the need of patients, effective feedback and motivation strategies to be implemented, and an in depth understanding of the socio-technical system in which the rehabilitation technology will be embedded. These are classic challenges that human computer interaction (HCI) researchers have been dealing with for years, which is why the field of rehabilitation technology requires considerable input from HCI researchers, and which explains the growing number of relevant HCI publications pertaining to rehabilitation. The talk reviews related research carried out at the Eindhoven University of Technology together with collaborating institutes, which has examined the value of tangible user interfaces and embodied interaction in rehabilitation, how designing playful interactions or games with a functional purpose., feedback design. I shall discuss the work we have done to develop rehabilitation technologies for the TagTrrainer system in the doctoral research of Daniel Tetteroo [2,3,4] and the explorations on wearable solutions in the doctoral research of Wang Qi.[5,6]. With our research being design driven and explorative, I will discuss also the current state of the art for the field and the challenges that need to be addressed for human computer interaction research to make a larger impact in the domain of rehabilitation technology.

References

[1]
http://www.idemployee.id.tue.nl/p.markopoulos/
[2]
Daniel Tetteroo, Paul Vreugdenhil, Ivor Grisel, Marc Michielsen, Els Kuppens, Diana Vanmulken, and Panos Markopoulos. 2015. Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 4133--4142.
[3]
Daniel Tetteroo, Annick A.A. Timmermans, Henk Seelen, Panos Markopoulos, 2014 TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training. Journal of neuroengineering and rehabilitation, 11(1)
[4]
Daniel Tetteroo, Lilha Willems, L.,Panos Markopoulos. 2015. Patient feedback design for stroke rehabilitation technology. In International Joint Conference on Biomedical Engineering Systems and Technologies (pp. 357--371). Springer International Publishing.
[5]
Qi Wang, Panos Markopoulos, and Wei Chen. 2014. Smart rehabilitation garment design for arm-hand training. In Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth '14). ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), ICST, Brussels, Belgium, Belgium, 328--330.
[6]
Wang, Q., Toeters, M., Chen, W., Timmermans, A., & Markopoulos, P. (2016, May). Zishi: A Smart Garment for Posture Monitoring. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3792--3795). ACM.

Cited By

View all
  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021

Index Terms

  1. Interaction Design for Rehabiliation

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IUI '17: Proceedings of the 22nd International Conference on Intelligent User Interfaces
    March 2017
    654 pages
    ISBN:9781450343480
    DOI:10.1145/3025171
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 March 2017

    Check for updates

    Author Tags

    1. behavior change
    2. feedback
    3. motivation
    4. motor learning
    5. rehabilitation

    Qualifiers

    • Invited-talk

    Conference

    IUI'17
    Sponsor:

    Acceptance Rates

    IUI '17 Paper Acceptance Rate 63 of 272 submissions, 23%;
    Overall Acceptance Rate 746 of 2,811 submissions, 27%

    Upcoming Conference

    IUI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)12
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 20 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media