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Bendtroller:: An Exploration of In-Game Action Mappings with a Deformable Game Controller

Published:02 May 2017Publication History

ABSTRACT

We explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In study one, we tested discrete gestures using three simple games. We categorized the control schemes as binary (button only), action, and navigation, the latter two named based on the game mechanics mapped to the gestures. We found that the binary scheme performed the best, but gesture-based control schemes are stimulating and appealing. Results also suggest that the deformation gestures are best mapped to simple and natural tasks. In study two, we tested continuous gestures in a 3D racing game using the same control scheme categorization. Results were mostly consistent with study one but showed an improvement in performance and preference for the action control scheme.

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      cover image ACM Conferences
      CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
      May 2017
      7138 pages
      ISBN:9781450346559
      DOI:10.1145/3025453

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      • Published: 2 May 2017

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