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WeaveMesh: A Low-Fidelity and Low-Cost Prototyping Approach for 3D Models Created by Flexible Assembly

Published: 02 May 2017 Publication History

Abstract

To meet the increasing requirements of HCI researchers who are prototyping a variety of forms to create novel interfaces under a ubiquitous situation, we present WeaveMesh, a low-fidelity and low-cost rapid prototyping system that produces 3D objects in a mesh structure. Inspired by hand-weaving craft, WeaveMesh supports a highly customizable software platform, which is applicable for simulating and facilitating freeform surface constructions composed of woven lines arranged in a regular grid, which can serve as a guide for easy assembly. In addition, mobilizable connectors are suggested to support flexible assembly, which can be revised, recycled, and reused to facilitate short iterations. Furthermore, compared to common additive and subtractive techniques, WeaveMesh has a better balance between time and material saving. In this paper, we will introduce the system in detail and demonstrate the feasibility of the technique through various 3D models in the area of interactive media, products and architecture.

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    cover image ACM Conferences
    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
    7138 pages
    ISBN:9781450346559
    DOI:10.1145/3025453
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    Published: 02 May 2017

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    Author Tags

    1. low-fidelity fabrication
    2. rapid prototyping
    3. uv mesh

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    • National Key Technologies R&D Program
    • State Key Program of National Natural Science of China

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    • (2023)Printing atom-efficiently: faster fabrication of farther unsupported overhangs by fluid dynamics simulationProceedings of the 8th ACM Symposium on Computational Fabrication10.1145/3623263.3623354(1-14)Online publication date: 8-Oct-2023
    • (2023)3D Deformation Capture via a Configurable Self-Sensing IMU Sensor NetworkProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35808747:1(1-24)Online publication date: 28-Mar-2023
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    • (2021)infOrigami: A Computer-aided Design Method for Introducing Traditional Perforated Boneless Lantern Craft to Everyday InterfacesAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480228(55-59)Online publication date: 10-Oct-2021
    • (2021)IntuModels: Enabling Interactive Modeling for the Novice through Idea Generation and SelectionProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465241(1-10)Online publication date: 22-Jun-2021
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