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Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video

Published: 02 May 2017 Publication History

Abstract

360° videos give viewers a spherical view and immersive experience of surroundings. However, one challenge of watching 360° videos is continuously focusing and re-focusing intended targets. To address this challenge, we developed two Focus Assistance techniques: Auto Pilot (directly bringing viewers to the target), and Visual Guidance (indicating the direction of the target). We conducted an experiment to measure viewers' video-watching experience and discomfort using these techniques and obtained their qualitative feedback. We showed that: 1) Focus Assistance improved ease of focus. 2) Focus Assistance techniques have specificity to video content. 3) Participants' preference of and experience with Focus Assistance depended not only on individual difference but also on their goal of watching the video. 4) Factors such as view-moving-distance, salience of the intended target and guidance, and language comprehension affected participants' video-watching experience. Based on these findings, we provide design implications for better 360° video focus assistance.

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    cover image ACM Conferences
    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
    7138 pages
    ISBN:9781450346559
    DOI:10.1145/3025453
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 02 May 2017

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    Author Tags

    1. 360-degree videos
    2. auto pilot
    3. focus assistance
    4. video experience
    5. visual guidance

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    • Research-article

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    • Novatek Microelectronics Corp.

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    CHI '17
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    CHI '17 Paper Acceptance Rate 600 of 2,400 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
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    • (2024)Flowing Line: A New Proposal of Visual Guidance Considering FoMO and Flow in Virtual MuseumsArchives of Design Research10.15187/adr.2024.02.37.1.20937:1(209-225)Online publication date: 29-Feb-2024
    • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
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    • (2024)Visual cues in VR for guiding attention vs. restoring attention after a short distractionComputers and Graphics10.1016/j.cag.2023.12.008118:C(194-209)Online publication date: 1-Feb-2024
    • (2024)AdaPIP: Adaptive picture-in-picture guidance for 360° film watchingComputational Visual Media10.1007/s41095-023-0347-310:3(487-503)Online publication date: 2-May-2024
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