skip to main content
10.1145/3025453.3025973acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

BreathScreen: Design and Evaluation of an Ephemeral UI

Published: 02 May 2017 Publication History

Abstract

We present BreathScreen, a concept where clouds created by breathing are used as a projection surface for a picoprojector, creating an ephemeral user interface. In cold weather conditions the clouds are created naturally by warm breath condensing, but in other conditions an electric vaporizer may be used. We present an initial evaluation of the concept in a user study (n = 8), utilising a vaporizer-based BreathScreen prototype. The concept was positively received by study participants as a natural, hands-free interface and considered magical and aesthetically beautiful. Additionally, we provide guidance on the quantity of content that may be displayed on a BreathScreen, which is limited both by the length of a human breath and the contrast of the system.

Supplementary Material

suppl.mov (pn4222p.mp4)
Supplemental video

References

[1]
Aiptek.de 2016. Retrieved January 1st, 2017 from http://www.aiptek.de/index.php/en/products/picoprojectors/mobilecinema i55.
[2]
Ismo Alakärppä and Elisa Jaakkola. 2016. A humandriven and evanescent screen for personal information presentation. In Proceedings of the 5th ACM International Symposium on Pervasive Displays (PerDis '16). 249--250.
[3]
Peter C. Barnum, Srinivasa G. Narasimhan, and Takeo Kanade. 2010. A multi-layered display with water drops. In ACM SIGGRAPH 2010 papers (SIGGRAPH '10), Hugues Hoppe (Ed.), Article 76, 7 pages.
[4]
Alexandru Dancu, Mickaël Fourgeaud, Mohammad Obaid, Morten Fjeld, and Niklas Elmqvist. 2015. Map Navigation Using a Wearable Mid-air Display. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '15), 71--76.
[5]
Alan M. Dun, Michael Z. Lee, Suman Jana, Sangman Kim, Mark Silberstein, Yuanzhong Xu, Vitaly Shmatikov and Emmett Witche. 2012. Eternal sunshine of the spotless machine: protecting privacy with ephemeral channels. In Proceedings of the 10th USENIX conference on Operating Systems Design and Implementation (OSDI'12), 61--75.
[6]
Tanja Döring. 2016. Reflections on Plants as Interaction Material. In Workshop Proceedings: NatureCHI 2016 - Unobtrusive User Experiences with Technology in Nature (CHI'16), 48--53.
[7]
Tanja Döring, Axel Sylvester, and Albrecht Schmidt. 2013. A design space for ephemeral user interfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13), 75--82.
[8]
Tanja Döring, Axel Sylvester, and Albrecht Schmidt. 2012. Exploring material-centered design concepts for tangible interaction. In CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA '12), 1523--1528.
[9]
Sean Fallon. 2009. Blow On And Off Light Switch Is The Clapper For People With Decent Lung Capacity. Retrieved September 13, 2016 from http://gizmodo.com/5339980/blow-on-and-off-lightswitch-is-the-clapper-for-people-with-decent-lungcapacity
[10]
Fogscreen.com 2016. Retrieved January 1st, 2017 from http://www.fogscreen.com/.
[11]
Chris Harrison, Brian Y. Lim, Aubrey Shick, and Scott E. Hudson. 2009. Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09), 941944.
[12]
Jonna Häkkilä, Tuomas Lappalainen, and Saara Koskinen. 2016. In the candle light: pervasive display concept for emotional communication. In Proceedings of the 5th ACM International Symposium on Pervasive Displays (PerDis '16), 161--167.
[13]
Hiroshi Ishii. 2008. The tangible user interface and its evolution. Communications of the ACM - Organic user interfaces 51, 6 (June 2008), 32--36.
[14]
Hyosun Kwon, Shashank Jaiswal, Steve Benford, Sue Ann Seah, Peter Bennett, Boriana Koleva, and Holger Schnädelbach. 2015. FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 1285--1294.
[15]
Stephann Makri and Ann Blandford. (2011). What is serendipity? -- A workshop report. Information Research, 16, 3. (September 2011), paper 491.
[16]
Joe Marshall, Duncan Rowland, Stefan Rennick Egglestone, Steve Benford, Brendan Walker, and Derek McAuley. 2011. Breath control of amusement rides. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11), 7382.
[17]
Matthew L. Mauriello, Michael Gubbels, Jon Froehlich. 2014. Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 2833--2842.
[18]
Pranav Mistry and Pattie Maes. 2009. SixthSense: a wearable gestural interface. In ACM SIGGRAPH ASIA 2009 Sketches (SIGGRAPH ASIA '09), Article 11, 1.
[19]
Jörg Müller, Dennis Wilmsmann, Juliane Exeler, Markus Buzeck, Albrecht Schmidt, Tim Jay, and Antonio Krüger. 2009. Display Blindness: The Effect of Expectations on Attention towards Digital Signage. In Proceedings of the 7th International Conference on Pervasive Computing (Pervasive '09). Springer-Verlag, Berlin, Heidelberg, 1--8.
[20]
Nintendo.com 2016. Game of Zelda: Phantom of Hourglass. Retrieved September 16, 2016 from http://www.nintendo.com/games/detail/0nKucR8rpyfV 9ktby3s-Kv1_UlMI5P5a
[21]
PEF calculator. PEF calculator website. Retrieved January 1st, 2017 from http://www.gfr.fi/pef.html
[22]
Ismo K. Rakkolainen, Artur K. Lugmayr. 2007. Immaterial display for interactive advertisements. In Proceeding of the international conference on Advances in computer entertainment technology (ACE '07), 95--98.
[23]
Rupp, Rüdiger. 2015. Challenges in clinical applications of brain computer interfaces in individuals with spinal cord injury. Front. Neuroeng 7 (2015).
[24]
Jürgen Scheible and Markus Funk. 2016. In-situdisplaydrone: facilitating co-located interactive experiences via a flying screen. In Proceedings of the 5th ACM International Symposium on Pervasive Displays (PerDis '16), 251--252.
[25]
Stefan Schneegass, Sophie Ogando, and Florian Alt. 2016. Using on-body displays for extending the output of wearable devices. In Proceedings of the 5th ACM International Symposium on Pervasive Displays (PerDis '16), 67--74.
[26]
Sue A. Seah, Diego M. Plasencia, Peter Bennett, Abhijit Karnik, Vlad Otrocol, Jarrod Knibbe, Andy Cockburn and Sriram Subramanian. 2014. SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell. In Proceeding of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 2863--2872.
[27]
Axel Sylvester, Tanja Döring, and Albrecht Schmidt. 2010. Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10), 269270.
[28]
Softonic.com. 2015. How to send disappearing messages in iOS 8. Retrieved January 1st, 2017 from http://features.en.softonic.com/how-to-senddisappearing-messages-in-ios-8
[29]
Paul Tennent, Duncan Rowland, Joe Marshall, Stefan Rennick Egglestone, Alexander Harrison, Zachary Jaime, Brendan Walker, and Steve Benford. 2011. Breathalising games: understanding the potential of breath control in game interfaces. In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11). ACM, New York, NY, USA, Article 58, 8.
[30]
Sylvia Tzvetanova Yung, Ming-Xi Tang and Lorraine Justice. 2009. Modelling and Evaluation of Emotional Interfaces, Human-Computer Interaction, Inaki Maurtua (Ed.), InTech. Retrieved September 19, 2016 from http://www.intechopen.com/books/humancomputer-interaction/modelling-and-evaluation-ofemotional-interfaces
[31]
Anna Vallgårda, Morten Winther, Nina Mørch and Edit E. Vizer. 2015. Temporal Form in Interaction Design. International Journal of Design. 9, 3 (December 2015), 1--15.
[32]
Antti Virolainen, Arto Puikkonen, Tuula Kärkkäinen, and Jonna Häkkilä. 2010. Cool interaction with calm technologies: experimenting with ice as a multitouch surface. In ACM International Conference on Interactive Tabletops and Surfaces (ITS '10), 15--18.
[33]
Mikael Wiberg, Hiroshi Ishii, Paul Dourish, Anna Vallgårda, Tobie Kerridge, Petra Sundström, Daniela Rosner, and Mark Rolston. 2013. Materiality matters--experience materials. interactions 20, 2 (March 2013), 54--57.
[34]
Christian Winkler, Julian Seifert, David Dobbelstein, and Enrico Rukzio. 2014. Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D). In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 4117--4126.
[35]
Wired.co.uk 2015. Facebook launches Snapchat-style 'disappearing messages'. Retrieved January 1st, 2017 from http://www.wired.co.uk/news/archive/201511/13/facebook-self-destruct-snapchat
[36]
Katrin Wolf, Markus Funk, Pascal Knierim, and Markus Löchtefeld. 2016. Survey of Interactive Displays through Mobile Projections. Int. J. Mob. Hum. Comput. Interact. 8, 4 (October 2016), 29--41.

Cited By

View all
  • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
  • (2023)Exploring the Design Space of Extra-Linguistic Expression for RobotsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595968(2689-2706)Online publication date: 10-Jul-2023
  • (2023)Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn DisplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581098(1-15)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. BreathScreen: Design and Evaluation of an Ephemeral UI

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
    May 2017
    7138 pages
    ISBN:9781450346559
    DOI:10.1145/3025453
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 May 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. ephemeral user interfaces
    2. evanescent screen
    3. fog screen
    4. picoprojector

    Qualifiers

    • Research-article

    Conference

    CHI '17
    Sponsor:

    Acceptance Rates

    CHI '17 Paper Acceptance Rate 600 of 2,400 submissions, 25%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)31
    • Downloads (Last 6 weeks)6
    Reflects downloads up to 13 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
    • (2023)Exploring the Design Space of Extra-Linguistic Expression for RobotsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595968(2689-2706)Online publication date: 10-Jul-2023
    • (2023)Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn DisplayProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581098(1-15)Online publication date: 19-Apr-2023
    • (2022)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical ArtifactsProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501331(1-17)Online publication date: 13-Feb-2022
    • (2021)Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren MethodHuman-Computer Interaction. Design and User Experience Case Studies10.1007/978-3-030-78468-3_9(119-137)Online publication date: 24-Jul-2021
    • (2020)Adaptive Blowing Interaction Method Based on a Siamese NetworkIEEE Access10.1109/ACCESS.2020.30043498(115486-115500)Online publication date: 2020
    • (2019)SonicSpray: A Technique to Reconfigure Permeable Mid-Air DisplaysProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359704(113-122)Online publication date: 10-Nov-2019
    • (2019)muRedderProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322362(127-134)Online publication date: 18-Jun-2019
    • (2019)muRedderCompanion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion10.1145/3301019.3325161(37-40)Online publication date: 18-Jun-2019
    • (2018)Embedded Computation versus Embodied Interaction: Connected Objects for Connected Thinkingi-com10.1515/icom-2018-002317:3(237-245)Online publication date: 14-Nov-2018
    • Show More Cited By

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media