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Reduct: A Puzzle Game for Children About Evaluating Code

Published: 06 May 2017 Publication History

Abstract

We present Reduct, a puzzle game to teach programming language semantics to novices, especially children. Unlike previous puzzle games, Reduct gamifies the actual evaluation steps involved in executing code. Players discover behavior of language constructs through play by evaluating code snippets towards a goal. The game progression covers several basic concepts of JavaScript ES2015, including functions, Booleans, ternary conditionals, arrays, Array.map(), variables, and more. To help reduce self-handicapping behavior, code representations begin in a concrete form and fade to abstract notation over time.

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References

[1]
Ian Arawjo, Cheng-Yao Wang, Andrew C. Myers, Erik Andersen, and Francois Guimbretiere. 2017. Teaching Programming with Gamified Semantics. In CHI '17. ACM, New York, NY, USA. (Forthcoming).
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Karen Ann Brennan. 2013. Best of both worlds: Issues of structure and agency in computational creation, in and out of school. Ph.D. Dissertation. MIT.
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Stuart E Dreyfus and Hubert L Dreyfus. 1980. A five-stage model of the mental activities involved in directed skill acquisition. Technical Report.
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Educationdive.com. 2016. Challenges persist when gamifying education. (December 2016).
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Emily R Fyfe, Nicole M McNeil, and Stephanie Borjas. 2015. Benefits of "concreteness fading" for children's mathematics understanding. Learning and Instruction 35 (2015), 104--120.
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Emily R Fyfe, Nicole M McNeil, Ji Y Son, and Robert L Goldstone. 2014. Concreteness fading in mathematics and science instruction: A systematic review. Educational Psychology Review 26, 1 (2014), 9--25.
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Yun-En Liu, Christy Ballweber, Eleanor O'rourke, Eric Butler, Phonraphee Thummaphan, and Zoran Popović. 2015. Large-Scale Educational Campaigns. ACM TOCHI 22, 2 (2015), 8.
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John H Maloney, Kylie Peppler, Yasmin Kafai, Mitchel Resnick, and Natalie Rusk. 2008. Programming by choice: urban youth learning programming with scratch. Vol. 40. ACM.
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C Reigeluth and R Stein. 1983. Elaboration theory. Instructional-design theories and models: An overview of their current status (1983), 335--381.
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Allison Elliott Tew and Mark Guzdial. 2011. The FCS1: a language independent assessment of CS1 knowledge. In Proceedings of the 42nd ACM CSE technical symposium. ACM, 111--116.
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Glynn Winskel. 1993. The formal semantics of programming languages: an introduction. MIT press.

Cited By

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  • (2022)Modeling Player Knowledge in a Parallel Programming Educational GameIEEE Transactions on Games10.1109/TG.2020.303750514:1(64-75)Online publication date: Mar-2022

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cover image ACM Conferences
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2017
3954 pages
ISBN:9781450346566
DOI:10.1145/3027063
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 May 2017

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Author Tags

  1. educational games
  2. learning games
  3. novice programming
  4. programming games

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  • Extended-abstract

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CHI '17
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CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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  • (2022)Modeling Player Knowledge in a Parallel Programming Educational GameIEEE Transactions on Games10.1109/TG.2020.303750514:1(64-75)Online publication date: Mar-2022

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