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"Clicks" Appcessory for Visually Impaired Children

Published: 06 May 2017 Publication History

Abstract

Visually impaired children face challenges in learning spatial contents and materials, such as geometry. While many existing tools, such as string boards, or protractors with physical angle markers, can facilitate learning, these devices are highly specific. This problem contributes to low levels numeracy levels in visually impaired individuals. Addressing these problems, this paper presents Clicks, a digital manipulative for visually impaired children (KG to grade 3) that supports a range of geometry education tasks and ties physical adjustments to the device to a dynamic digital representation and additional audio feedback. The tool is a construction kit of simple geometric primitives that snap together to produce a range of more complex forms such as lines, angles, triangles and rectangles. When placed on a tablet computer, the geometry of these objects is sensed (via the capacitive touch screen and electrodes embedded in the objects) and audio feedback provided.

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References

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California Department of Education. 2006. Braille Mathematics Standards. Accessed Feb 2017, http://www.cde.ca.gov/sp/se/sr/documents/braille mathstand.pdf
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Cited By

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  • (2024)AngleSizer: Enhancing Spatial Scale Perception for the Visually Impaired with an Interactive Smartphone AssistantProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785258:3(1-31)Online publication date: 9-Sep-2024
  • (2024)Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education InteractivesHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_39(477-492)Online publication date: 3-Nov-2024
  • (2023)BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning BrailleProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580844(1-14)Online publication date: 19-Apr-2023
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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 06 May 2017

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    Author Tags

    1. educational toy
    2. geometry
    3. innovation
    4. multimodal interaction
    5. tangible interface
    6. visually impaired

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    • Korean Institute of Design Promotion

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    CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)AngleSizer: Enhancing Spatial Scale Perception for the Visually Impaired with an Interactive Smartphone AssistantProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785258:3(1-31)Online publication date: 9-Sep-2024
    • (2024)Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education InteractivesHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_39(477-492)Online publication date: 3-Nov-2024
    • (2023)BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning BrailleProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580844(1-14)Online publication date: 19-Apr-2023
    • (2022)Tac-Trace: A Tangible User Interface-Based Solution for Teaching Shape Concepts to Visually Impaired ChildrenIEEE Access10.1109/ACCESS.2022.322845510(131153-131165)Online publication date: 2022
    • (2022)Geometric Thinking and Learning Through Educational Video Gaming in Learners with Visual DisabilitiesUniversal Access in Human-Computer Interaction. User and Context Diversity10.1007/978-3-031-05039-8_39(541-555)Online publication date: 26-Jun-2022
    • (2018)Open-Source Hardware in Education: A Systematic Mapping StudyIEEE Access10.1109/ACCESS.2018.28819296(72094-72103)Online publication date: 2018

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