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Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit

Published: 06 May 2017 Publication History

Abstract

The RoomAlive Toolkit is an open source SDK that enables developers to create interactive projection mapping applications. The toolkit includes tools to calibrate a network of multiple Kinect sensors and video projectors. It also provides a simple projection mapping sample and Unity3D integration that can be used to develop new immersive augmented reality experiences similar to those of the IllumiRoom [2] and RoomAlive [3] research projects. We demonstrate a RoomAlive installation using three projectors and four cameras.

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References

[1]
Benko, H., Jota, R. and Wilson, A. D. (2012). \ MirageTable: Freehand Interaction on a Projected Augmented Reality Tabletop. In Proc. of ACM CHI 2012. p. 199--208.
[2]
Jones, B., Benko, H., Ofek, E., and Wilson, A. D. (2013). IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. In Proc. of ACM CHI 2013.
[3]
Jones, B., Sodhi, R., Murdock, M., Mehra, R., Benko, H., Wilson, A., Ofek, E., MacIntryre, B., Raghuvanshi, N., Shapira, L. (2014). RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-Camera Units. In Proc. of ACM UIST 2014.
[4]
Projection Mapping Central http://projectionmapping.org/tools/
[5]
Raskar, R., Welch, G., Low, K. L., and Bandyopadhyay, D. (2001). Shader lamps: Animating real objects with image-based illumination. In Rendering Techniques 2001. pp. 89--102.
[6]
Tomislav Pejsa, Julian Kantor, Hrvoje Benko, Eyal Ofek, and Andy Wilson. (2016). Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. In Proc. of ACM Conference on Computer Supported Cooperative Work (CSCW 2016).
[7]
RoomAlive Toolkit https://github.com/Kinect/RoomAliveToolkit
[8]
Wilson, A. and Benko, H. (2010). Combining Multiple Depth Cameras and Projectors for Interactions On, Above, and Between Surfaces. In Proceedings of ACM UIST '10. pp. 273--282.
[9]
Wilson, A. D., Benko, H., Izadi, S., and Hilliges, O. (2012). Steerable Augmented Reality with the Beamatron. In Proc. of ACM UIST 2012. p. 413--42.

Cited By

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  • (2024)"I'm not alone in that battle": Designing Mobile AR for Mental Health Communication and Community ConnectednessProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661626(328-342)Online publication date: 1-Jul-2024
  • (2023)Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00137(1201-1210)Online publication date: 16-Oct-2023
  • (2022)ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented RealityAdjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference10.1145/3547522.3547679(1-5)Online publication date: 8-Oct-2022
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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 06 May 2017

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    Author Tags

    1. projection mapping
    2. projector-camera system
    3. spatial augmented reality

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    Cited By

    View all
    • (2024)"I'm not alone in that battle": Designing Mobile AR for Mental Health Communication and Community ConnectednessProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661626(328-342)Online publication date: 1-Jul-2024
    • (2023)Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00137(1201-1210)Online publication date: 16-Oct-2023
    • (2022)ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented RealityAdjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference10.1145/3547522.3547679(1-5)Online publication date: 8-Oct-2022
    • (2020)Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode SwitchingProceedings of the 2020 ACM Symposium on Spatial User Interaction10.1145/3385959.3418456(1-10)Online publication date: 31-Oct-2020
    • (2019)Stick User InterfaceAdjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332167.3357115(60-62)Online publication date: 14-Oct-2019
    • (2019)FTVR in VRProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300763(1-12)Online publication date: 2-May-2019
    • (2018)Augmenting Reality with Intelligent InterfacesArtificial Intelligence - Emerging Trends and Applications10.5772/intechopen.75751Online publication date: 27-Jun-2018
    • (2018)Kid SpaceProceedings of the Group Interaction Frontiers in Technology10.1145/3279981.3279986(1-9)Online publication date: 16-Oct-2018
    • (2018)Scale Impacts Elicited Gestures for Manipulating HologramsProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196719(227-240)Online publication date: 8-Jun-2018
    • (2018)Open Source, Open Science, and the Replication Crisis in HCIExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188395(1-8)Online publication date: 20-Apr-2018

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