skip to main content
10.1145/3027063.3053083acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
abstract

Streamer.Space: A Toolkit for Prototyping Context-Aware Mobile Video Streaming Apps

Published:06 May 2017Publication History

ABSTRACT

Mobile video communication helps people connect with friends and families over distance. However, it is challenging to use existing commercial video chat systems (e.g., Skype, FaceTime) to prototype new types of futuristic experiences. Existing video communication tools are limited in granting designers access to augment video frames and control them based on contextual information. Creating video communication systems from scratch can be time intensive even with new APIs (e.g., WebRTC). We describe the design and rationale of Streamer.Space, a toolkit for prototyping context-aware mobile video streaming apps. With the toolkit, users can quickly and easily create mobile video experiences for research exploration.

References

  1. Uddipana Baishya and Carman Neustaedter. 2017. In Your Eyes: Anytime, Anywhere Video and Audio Streaming for Couples. CSCW 2017, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Jed R. Brubaker, Gina Venolia, and John C. Tang. 201 Focusing on shared experiences: moving beyond the camera in video communication. Proceedings of the Designing Interactive Systems Conference, ACM, 96--105.Google ScholarGoogle Scholar
  3. Kori Inkpen, Brett Taylor, Sasa Junuzovic, John Tang, and Gina Venolia. 201 Experiences2Go: Sharing Kids' Activities Outside the Home with Remote Family Members. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, ACM, 1329--1340.Google ScholarGoogle Scholar
  4. Brennan Jones, Anna Witcraft, Scott Bateman, Carman Neustaedter, and Anthony Tang. 2015. Mechanics of Camera Work in Mobile Video Collaboration. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, 957--966. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Tejinder K. Judge, Carman Neustaedter, Steve Harrison, and Andrew Blose. 2011. Family Portals: Connecting Families Through a Multifamily Media Space. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 1205--1214. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Andrew J. Ko, B. A. Myers, and H. H. Aung. 2004. Six Learning Barriers in End-User Programming Systems. 2004 IEEE Symposium on Visual Languages - Human Centric Computing, 199--20Google ScholarGoogle Scholar
  7. Michael Massimi and Carman Neustaedter. 2014. Moving from Talking Heads to Newlyweds: Exploring Video Chat Use During Major Life Events. Proceedings of the 2014 Conference on Designing Interactive Systems, ACM, 43--52. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Carman Neustaedter and Saul Greenberg. 2012. Intimacy in Long-distance Relationships over Video Chat. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 753--762. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Carman Neustaedter and Tejinder K. Judge. 2010. Peek-A-Boo: The Design of a Mobile Family Media Space. Proceedings of the 12th ACM International Conference Adjunct Papers on Ubiquitous Computing - Adjunct, ACM, 449--450.Google ScholarGoogle Scholar
  10. Shannon O'Brien and Florian 'Floyd' Mueller. 2007. Jogging the Distance. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 523--526. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Erick Oduor and Carman Neustaedter. 2014. The family room: a multi-camera, multi-display family media space. ACM Press, 289--292. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Erick Oduor, Carman Neustaedter, Gina Venolia, and Tejinder Judge. 2013. The Future of Personal Video Communication: Moving Beyond Talking Heads to Shared Experiences. CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM, 3247--3250.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. John Pane and Brad Myers. 2000. The Influence of the Psychology of Programming on a Language Design: Project Status Report. Institute for Software Research.Google ScholarGoogle Scholar
  14. Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, and Tejinder K. Judge. 20 Exploring Video Streaming in Public Settings: Shared Geocaching over Distance Using Mobile Video Chat. Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems, ACM, 2163--2172.Google ScholarGoogle Scholar
  15. T. Starner, B. Schiele, and A. Pentland. 1998. Visual contextual awareness in wearable computing. Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215), 50--57. Google ScholarGoogle ScholarCross RefCross Ref
  16. John C. Tang, Gina Venolia, and Kori M. Inkpen. 20 Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM, 4770--4780.Google ScholarGoogle Scholar
  17. Blase Ur, Melwyn Pak Yong Ho, Stephen Brawner, et al. 2016. Trigger-Action Programming in the Wild: An Analysis of 200,000 IFTTT Recipes. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM, 3227--3231. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. IFTTT - Connect The Apps You Love. Retrieved from https://ifttt.com/.Google ScholarGoogle Scholar
  19. WebRTC Home | WebRTC. Retrieved from https://webrtc.org/.Google ScholarGoogle Scholar

Index Terms

  1. Streamer.Space: A Toolkit for Prototyping Context-Aware Mobile Video Streaming Apps

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
      May 2017
      3954 pages
      ISBN:9781450346566
      DOI:10.1145/3027063

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 May 2017

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      CHI EA '17 Paper Acceptance Rate1,000of5,000submissions,20%Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader