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Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy

Published: 06 May 2017 Publication History

Abstract

In this paper, we discuss our user-centered approach in creating a game design tool prototype, GaPBIT (Game Design Patterns for Brain Injury Therapy). GaPBIT leveraged game design patterns to streamline designer-therapist collaboration when ideating games for brain injury therapy. In user studies, professional game designers expressed enthusiasm about the patterns and the GaPBIT prototype, indicating that conceptual and information tools like GaPBIT would be well received by design practitioners and help them in their work. We argue that tools like GaPBIT are promising facilitators for promoting design of games for health and could potentially be used for educating designers interested in serious games.

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  1. Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy

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        cover image ACM Conferences
        CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
        May 2017
        3954 pages
        ISBN:9781450346566
        DOI:10.1145/3027063
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Published: 06 May 2017

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        Author Tags

        1. brain injury
        2. game design patterns
        3. game design tool
        4. games for health
        5. rehabilitation
        6. serious game design

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        • DePaul University Research Council

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        CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
        Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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