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Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App

Published: 06 May 2017 Publication History

Abstract

Managing food waste is a means to improve our environmental and economic sustainability, and is achievable both societally and personally. We conceptualized "Save the Kiwi", a personal mobile application that communicates food safety information to encourage better food management, primarily in consuming purchased food products before they expire. Instead of simply relaying food information to its user, the application combines elements of behaviour change and persuasive design theories, and uses personified icons to notify its user about the expiry conditions of the associated food items. In an exploratory study, we found that the application has the potential to help users reduce their food waste. We discuss our results and recommend future work to create a viable solution to address food waste issues.

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References

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Farr-Wharton, G., Foth, M., and Choi, J.H.-J. Identifying factors that promote consumer behaviours causing expired domestic food waste. J. Consum. Behav. 13, 6 (2014), 393--402.
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Fogg, B.J. Persuasive technology: using computers to change what we think and do. Morgan Kaufmann, 2003.
[3]
Food and Agriculture Organization of the United Nations. Food wastage footprint Impacts on natural resources. 2016.
[4]
Ganglbauer, E., Fitzpatrick, G., and Güldenpfennig, F. Why and what did we throw out?: Probing on Reflection through the Food Waste Diary. CHI, ACM Press (2015), 1105--1114.
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Ganglbauer, E., Fitzpatrick, G., and Molzer, G. Creating Visibility: understanding the design space for food waste. MUM, ACM Press (2012), 1--10.
[6]
Kirman, B., Linehan, C., Lawson, S., Foster, D., and Doughty, M. There's a monster in my kitchen: using aversive feedback to motivate behaviour change. CHI EA, ACM Press (2010), 2685--2694.
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Lessel, P., Altmeyer, M., Kerber, F., Barz, M., and Krüger, A. WaterCoaster?: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. CHI EA, ACM Press (2016), 1813--1820.
[8]
Spagnolli, A., Chittaro, L., and Gamberini, L. Interactive Persuasive Systems: A Perspective on Theory and Evaluation. Int. J. Hum. Comput. Interact. 32, 3 (2016), 177--189.
[9]
Yalvaç, F., Lim, V., Hu, J., Funk, M., and Rauterberg, M. Social recipe recommendation to reduce food waste. CHI EA, ACM Press (2014), 2431--2436.
[10]
5 iPhone Apps to Avoid Food Waste. http://www.iphoneness.com/iphone-apps/iphoneapps-to-avoid-food-waste/.

Cited By

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  • (2024)Measuring the Effects of an Anti-Food-Waste Digital Application from the Operators’ Perspective in Urban ContextsUrban Science10.3390/urbansci80200578:2(57)Online publication date: 28-May-2024
  • (2023)A Chronic Pain Management e-Health System Through Persuasive StrategiesProceedings of the 2023 6th International Conference on Information Science and Systems10.1145/3625156.3625194(262-272)Online publication date: 21-Nov-2023
  • (2023)How Gamified Are Sustainable Food Apps? Applying the Gameful Design Heuristics to Evaluate Sustainable Food AppsProceedings of the ACM on Human-Computer Interaction10.1145/36110557:CHI PLAY(919-947)Online publication date: 4-Oct-2023
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    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 06 May 2017

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    Author Tags

    1. behaviour change
    2. food safety
    3. food waste
    4. mobile applications
    5. persuasive technology

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Measuring the Effects of an Anti-Food-Waste Digital Application from the Operators’ Perspective in Urban ContextsUrban Science10.3390/urbansci80200578:2(57)Online publication date: 28-May-2024
    • (2023)A Chronic Pain Management e-Health System Through Persuasive StrategiesProceedings of the 2023 6th International Conference on Information Science and Systems10.1145/3625156.3625194(262-272)Online publication date: 21-Nov-2023
    • (2023)How Gamified Are Sustainable Food Apps? Applying the Gameful Design Heuristics to Evaluate Sustainable Food AppsProceedings of the ACM on Human-Computer Interaction10.1145/36110557:CHI PLAY(919-947)Online publication date: 4-Oct-2023
    • (2023)Designing for Digital Environmental Stewardship in Waste ManagementProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596127(1581-1594)Online publication date: 10-Jul-2023
    • (2023)Fresh Products Application Information Management SystemProceedings of 2nd International Conference on Artificial Intelligence, Robotics, and Communication10.1007/978-981-99-4554-2_27(291-307)Online publication date: 1-Oct-2023
    • (2022)Understanding food waste-reducing platforms: A mini-reviewWaste Management & Research: The Journal for a Sustainable Circular Economy10.1177/0734242X22113524841:4(816-827)Online publication date: 15-Nov-2022
    • (2022)Sustainable Foodtures: Exploring Roles of Future Technology in Sustainable Food ShoppingNordic Human-Computer Interaction Conference10.1145/3546155.3546641(1-12)Online publication date: 8-Oct-2022
    • (2021)How Cultural Norms Influence Persuasive Design: A Study on Chinese Food Journaling AppsProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462142(619-637)Online publication date: 28-Jun-2021
    • (2021)One Byte at a Time: Insights about Meaningful Data for Sustainable Food Consumption PracticesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462121(683-696)Online publication date: 28-Jun-2021
    • (2021)FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food InteractionProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3461998(638-650)Online publication date: 28-Jun-2021
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