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IHC '16: Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems
ACM2016 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
IHC '16: XV Brazilian Symposium on Human Factors in Computing Systems São Paulo Brazil October 4 - 7, 2016
ISBN:
978-1-4503-5235-2
Published:
04 October 2016
In-Cooperation:
SBC, CNPq, SIGCHI, CGIBR

Bibliometrics
research-article
The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer Systems

Previous studies indicated that some practices in the Interaction Design-related technical communication advocate considering users as victims unable to solve their own problems and bestowing a paternal role to the designer. These practices sometimes ...

research-article
Mobile Device Accessibility for the Visually Impaired: Problems Mapping and Empirical Study of Touch Screen Gestures

Mobile devices can be a valuable in improving the quality of life of visually impaired people, enabling greater independence to perform daily tasks. A review was carried out to map the existing accessibility problems in the interaction of people with ...

research-article
Distributed Participatory Design web-based groupware: gathering requirements through BrainDraw

Geographically distributed stakeholder's participation in the software development process is usually limited either by budget issues or by time constraints. Those limitations are more severe regarding to modeling web-based applications. Despite of the ...

research-article
Awareness elements on collaborative online editors from the perspective of people with visual impairment

This article discusses the limits and possibilities of interaction blind users with collaborative text editors on the Web. It is characterized as a qualitative, exploratory/explanatory research, whose object of study is the implementation of live ...

research-article
Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo

The current paper assessed the emotional experience of older adults while playing digital games on smartphones. A group of 39 people, aged 60 and above, were chosen in order to test the game "Viajando pelo Mundo", which consists of four minigames: "...

research-article
A Smart Supermarket must be for All: a Case Study Including the Visually Impaired

Shopping in the supermarket is a necessity in modern life. This task, however, can be a challenge for people with disabilities, making them dependent on relatives or supermarket employees to aid them. In this paper, we investigate the subject by ...

research-article
A study about psychophysiological measures in user experience monitoring and evaluation

User experience (UX) has received increased attention in last years, in a reality of mobile applications and internet of things. In order to increase competitiveness, companies have been invested in understand user's emotions during the experience. ...

research-article
Communicability evaluation in systems created by designer-users

The number of people who strive to build their own systems grows every day, and for this type of activity we use the expression End-User Development (EUD). Communicability defines whether a system can make the user understands what the designer wanted ...

research-article
Evaluation by Inspection: Comparing Methods of Practical, Cognitive and Semiotic Basis

This paper presents a study comparing three inspection methods: Heuristic Evaluation, Cognitive Walkthrough and Semiotic Inspection Method. The objective is to enlighten the novice on HCI methodology improvement and, at the same time, offer new ...

research-article
The Interplay of Aesthetics, Usability and Credibility in Mobile Websites and the Moderation by Culture
Article No.: 10, pp 1–10https://doi.org/10.1145/3033701.3033711

The relationships between aesthetics, usability and credibility have been widely investigated in human-computer interaction (HCI). However, in the mobile domain, limited empirical evidence exists showing the interplay among these three constructs and ...

research-article
WhatsApp accessibility from the perspective of visually impaired people
Article No.: 11, pp 1–10https://doi.org/10.1145/3033701.3033712

The value of online social networks has been widely recognized. Although extensive researches focused on web accessibility in order to make content accessible to a wider range of people with disabilities, there are many barriers that might prevent ...

research-article
Suggestions for Interface Design Using Head Tracking and Voice Commands
Article No.: 12, pp 1–10https://doi.org/10.1145/3033701.3033713

Multimodal Interactions have been used in many fields of application, such as medicine, manipulation of assistive technologies, interactions in public environments, among others. It is important to not only develop technologies (hardware and software) ...

research-article
Interface to support caregivers in daily record and information visualization of patients with dementia
Article No.: 13, pp 1–10https://doi.org/10.1145/3033701.3033714

Nowadays, there has been a continual increase in life expectancy in almost all countries of the world and the number of elderly people has grown considerably. However, the number of professional support (e.g. caregivers) to people with dementia is not ...

research-article
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
Article No.: 14, pp 1–10https://doi.org/10.1145/3033701.3033715

Gamification, which is the use of game elements in non-game contexts, has been widely applied in order to persuade and engage their users with a specific purpose. Since each user has different characteristics, his/her experience during the interaction ...

research-article
Representing the interaction and navigation of interactive systems through a usability-oriented model: A feasibility study
Article No.: 15, pp 1–10https://doi.org/10.1145/3033701.3033716

Modeling the interaction and navigation of an interactive system can assist designers in making decisions about how the users will be able to achieve their interaction goals. However, there is lack of proposals to (1) deal with interaction and ...

research-article
Who are you?: Getting to Know and Understanding Older Adults with Dementia in Participatory Design at a Nursing Home
Article No.: 16, pp 1–10https://doi.org/10.1145/3033701.3033717

Technology is often not accessible to older adults, particularly when it comes to people with dementia or other cognitive impairments. One way to try to solve this problem is by means of participatory design. Involving people throughout the process of ...

research-article
Accessible smart cities?: Inspecting the accessibility of Brazilian municipalities' mobile applications
Article No.: 17, pp 1–10https://doi.org/10.1145/3033701.3033718

The use of interactive technologies to aid in the implementation of smart cities has a significant potential to support disabled users in performing their activities as citizens. In this study, we present an investigation of the accessibility of a ...

research-article
An information window about online privacy aspects perceived by social networks users
Article No.: 18, pp 1–10https://doi.org/10.1145/3033701.3033719

Social networks have changed the social and informational processes in society, changing the way to interact and think about reality. The growing use of these systems have raised several concerns for its users, being privacy one of the leading concerns. ...

research-article
Analysis of Interaction Anticipation and Volitive Aspects in Digital Posthumous Communication Systems
Article No.: 19, pp 1–10https://doi.org/10.1145/3033701.3033720

Posthumous communication systems are those that allow users to create messages that will only be sent to the intended receivers after their deaths. In these systems users have to express their wishes through configuration settings which will only take ...

research-article
Self-knowledge: reflecting on the influence of IHC publications on its own event

We believe that the self-knowledge of a scientific community is important for its evolution and maturity. This paper analyzes bibliometric data of the Brazilian Symposia on Human Factors in Computing Systems (IHC). Our goal is to understand whether and ...

research-article
Digital Accessibility: Systematic Review of Papers from the Brazilian Symposium on Human Factors in Computer Systems
Article No.: 21, pp 1–10https://doi.org/10.1145/3033701.3033722

The Brazilian Computer Society proposed in 2006 the Grand Research Challenges in Computing in Brazil in order to encourage and guide the research in the country. Digital Accessibility is one of the topics covered by the fourth Grand Challenge -- "...

research-article
Research trends in HCI in Brazil: An Analysis in Relation to the GranDIHC-Br
Article No.: 22, pp 1–10https://doi.org/10.1145/3033701.3033723

In 2012 the research seniors of the Brazilian HCI community compiled the document "GRANDIHC-Br -- Great Research Challenges in Human-Computer Interaction in Brazil", highlighting what the local HCI community recognizes as the areas Brazilians ...

research-article
Analysis of Configuration Decision Space Over Time: The Google Inactive Manager Account Case
Article No.: 23, pp 1–10https://doi.org/10.1145/3033701.3033724

Some configuration settings have immediate impact on system state; others have impact over time. In group systems, the timeline of impacts can be even more complex, because changes may impact not only the user who made them but also other users. When a ...

research-article
Heatmap Explorer: an interactive gaze data visualization tool for the evaluation of computer interfaces

Eye gaze is an important source of information to evaluate computer interfaces. Typically, visualization of gaze data is performed using heatmaps and gaze scanpaths displayed on top of images of the interface, enhancing regions that have attracted the ...

research-article
The design of digital memorials: scaffolds for multicultural communication based on a semiotic analysis of tombs
Article No.: 25, pp 1–10https://doi.org/10.1145/3033701.3033726

This research is aimed at supporting the design and customization of digital memorials and similar applications from the same domain, considering users' multiculturalism. To do so, we focus on interface communicability and the semiotic elements such ...

research-article
Prominent issues for privacy establishment in privacy policies of mobile apps

This article discusses several privacy issues arising from the terms of use and mobile application privacy policies. Guidelines for the establishment of trust and privacy are presented in order to guide designers in the development of applications. ...

research-article
Exploring new formats of the Self-Assessment Manikin in the design with children
Article No.: 27, pp 1–10https://doi.org/10.1145/3033701.3033728

Lang and Bradley's Self-Assessment Manikin (SAM) is an assessment tool that has been successfully used in different areas to elicit the affective responses in the three levels of valence, excitement and dominance. The pictographic format of this ...

research-article
Accessibility of the smart home for users with visual disabilities: an evaluation of open source mobile applications for home automation
Article No.: 29, pp 1–10https://doi.org/10.1145/3033701.3033730

The development of solutions known as "smart homes" has been explored to provide accessible resources to aid in the daily lives of disabled people. In particular, the growth in the development of open-source home automation applications based on ...

research-article
A comparative exploratory study on mobile Web adaptation in front-end frameworks from the perspective of end-users
Article No.: 30, pp 1–10https://doi.org/10.1145/3033701.3033731

The use of mobile devices to browse on the Web has become increasingly popular as a consequence of the easy access to the Internet. However, moving from the desktop development to the mobile platform features requests to the developers an important ...

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        Acceptance Rates

        IHC '16 Paper Acceptance Rate58of158submissions,37%Overall Acceptance Rate331of973submissions,34%
        YearSubmittedAcceptedRate
        IHC '21772938%
        IHC '201556039%
        IHC '191655634%
        IHC '181664225%
        IHC '171846636%
        IHC '161585837%
        IHC '06682029%
        Overall97333134%