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Behavioral Model of Online Social Network Users: an Adaptation of Fogg's Behavior Model

Published: 04 October 2016 Publication History

Abstract

Currently, several developers and companies design computational technologies aiming to influence the behavior of the users. However, many attempts of conceivingpersuasive technologies fail to comprehend which factors actually lead to a behavior change. In this article, we introducea novel behavorial model in the context of online social networks,based on Fogg's Behavior Model. The proposed model presentsthe behavior of social network users as a product of two factors: hability to accomplish a given target behavior and the presence of a trigger that leads to it.

References

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Facebook 2012. Facebook Internal Data, 2012. (2012). http://www.slideshare.net/GldyJuan/facebook-latin-america-stats-august-2012.
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B.J Fogg. 2009. A Behavior Model for Persuasive Design. In Proceedings of the 4th International Conference on Persuasive Technology (Persuasive '09). ACM, New York, NY, USA, Article 40, 7 pages.
[3]
B.J Fogg and Daisuke Iizawa. 2008. Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison. In Proceedings of the 3rd International Conference on Persuasive Technology (PERSUASIVE 08). Springer-Verlag, Berlin, Heidelberg, 35--46.
[4]
B. J. Fogg. 2002. Persuasive Technology: Using Computers to Change What We Think and Do. ACM, New York, NY, USA.
[5]
Pedro Henrique Batista Ruas, Cristiane Neri Nobre, and Ana Maria Pereira Cardoso. 2014. A Influência das estratégias persuasivas no comportamento dos usuários no Facebook. In Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems (IHC '14). Sociedade Brasileira de Computação, Porto Alegre, Brazil, 255--264. http://dl.acm.org/citation.cfm?id=2738055.2738097
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Pedro Henrique Batista Ruas, Luis Enrique Zárate, Ana Maria Cardoso, and Cristiane Neri Nobre. 2015. Caracterização do Comportamento dos Usuários da Rede Social Facebook utilizando Métricas de Redes Complexas e Algoritmos de Clusterização. In 30th Brazilian Symposium on Databases (SBBD '15). Sociedade Brasileira de Computação, Porto Alegre, Brazil.
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R.S. Witte and J.S. Witte. 2004. Statistics. J. Wiley, New Jersey, NJ, USA.

Cited By

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  • (2022)Research on Museum Online User Classification and Evaluation Model Based on the Fogg’s Behavior ModelDesign, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture10.1007/978-3-031-05900-1_1(3-20)Online publication date: 16-Jun-2022
  • (2019)Gamification Design of Shared Bicycle System Based on Fogg Behavior ModelAdvances in Usability and User Experience10.1007/978-3-030-19135-1_65(662-671)Online publication date: 13-Jun-2019

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cover image ACM Other conferences
IHC '16: Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems
October 2016
431 pages
ISBN:9781450352352
DOI:10.1145/3033701
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 October 2016

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Author Tags

  1. Facebook
  2. Persuasive technology
  3. Social networks

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IHC '16

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IHC '16 Paper Acceptance Rate 58 of 158 submissions, 37%;
Overall Acceptance Rate 331 of 973 submissions, 34%

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Cited By

View all
  • (2022)Research on Museum Online User Classification and Evaluation Model Based on the Fogg’s Behavior ModelDesign, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture10.1007/978-3-031-05900-1_1(3-20)Online publication date: 16-Jun-2022
  • (2019)Gamification Design of Shared Bicycle System Based on Fogg Behavior ModelAdvances in Usability and User Experience10.1007/978-3-030-19135-1_65(662-671)Online publication date: 13-Jun-2019

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