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In-vehicle Human Machine Interface: An Approach to Enhance Eco-Driving Behaviors

Published: 13 March 2017 Publication History

Abstract

In the context of behavioral change for a more sustainability mobility, we designed and implemented an in-vehicle human machine interface for electric vehicles, on the basis of an approach we propose that exploits gamification and machine learning techniques. Our main goal is to equip the driver with instant and accurate eco\-driving strategies, obtaining an optimization of the energy consumption. More specifically, we have developed a prototype that collects data related to the driver's braking style and makes use of a machine learning model to forward-predict the resulting energy gain. It then accordingly fosters custom eco-driving behaviour by means of gamified interactions provided on an infotainment dashboard on the car. We have conducted some tests and this paper presents the preliminary and promising results we obtained.

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Cited By

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  • (2024)Energy Consumption Displays in Electric Vehicles: Differential Effects on Estimating Consumption and Experienced Energy Dynamics AwarenessHuman Factors: The Journal of the Human Factors and Ergonomics Society10.1177/00187208231222154Online publication date: 9-Jan-2024
  • (2024)Examining Psychological Conflict-Handling Strategies for Highly Automated Vehicles to Resolve Legal User-Vehicle ConflictsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785118:3(1-25)Online publication date: 9-Sep-2024
  • (2024)Fictional or Real? a review of how gamification types effect eco-driving on the roadTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2024.08.036107(288-300)Online publication date: Nov-2024
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      cover image ACM Conferences
      SmartObject '17: Proceedings of the 2017 ACM Workshop on Interacting with Smart Objects
      March 2017
      44 pages
      ISBN:9781450349024
      DOI:10.1145/3038450
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      Published: 13 March 2017

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      Author Tags

      1. gamification
      2. machine learning
      3. personalization
      4. smart vehicles
      5. user interface design
      6. visualization

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      • (2024)Energy Consumption Displays in Electric Vehicles: Differential Effects on Estimating Consumption and Experienced Energy Dynamics AwarenessHuman Factors: The Journal of the Human Factors and Ergonomics Society10.1177/00187208231222154Online publication date: 9-Jan-2024
      • (2024)Examining Psychological Conflict-Handling Strategies for Highly Automated Vehicles to Resolve Legal User-Vehicle ConflictsProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785118:3(1-25)Online publication date: 9-Sep-2024
      • (2024)Fictional or Real? a review of how gamification types effect eco-driving on the roadTransportation Research Part F: Traffic Psychology and Behaviour10.1016/j.trf.2024.08.036107(288-300)Online publication date: Nov-2024
      • (2023)Açık ve uzaktan öğrenmede yapay zeka destekli oyunlaştırmaArtificial intelligence based gamification in open and distance learningAçıköğretim Uygulamaları ve Araştırmaları Dergisi10.51948/auad.12037009:1(386-407)Online publication date: 31-Jan-2023
      • (2023)Impact of Artificial Intelligence on Gamification: Current Applications2023 International Conference on Innovative Data Communication Technologies and Application (ICIDCA)10.1109/ICIDCA56705.2023.10099771(287-290)Online publication date: 14-Mar-2023
      • (2023)Nudging the Safe Zone: Design and Assessment of HMI Strategies Based on Intelligent Driver State Monitoring SystemsHCI in Mobility, Transport, and Automotive Systems10.1007/978-3-031-35678-0_10(166-185)Online publication date: 9-Jul-2023
      • (2022)Towards Implicit Interaction in Highly Automated Vehicles - A Systematic Literature ReviewProceedings of the ACM on Human-Computer Interaction10.1145/35467266:MHCI(1-21)Online publication date: 20-Sep-2022
      • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
      • (2020)Interactive urban route evaluation system for smart electromobilityInternational Journal on Interactive Design and Manufacturing (IJIDeM)10.1007/s12008-020-00708-2Online publication date: 11-Sep-2020
      • (2020)Convergence of Gamification and Machine Learning: A Systematic Literature ReviewTechnology, Knowledge and Learning10.1007/s10758-020-09456-426:3(597-636)Online publication date: 12-Jul-2020
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