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Civic media art and practice: toward a pedagogy for civic design

Published: 21 February 2017 Publication History

Abstract

Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight compelling projects and provocative points of view that speak to both community technology practice and the interaction design field as a whole. --- Christopher A. Le Dantec, Editor

References

[1]
Bødker, S. Third-wave HCI, 10 years later---participation and sharing. Interactions22, 5 (Sept.-Oct. 2015), 24--31.
[2]
Gordon, E. and Mihailidis, P. Introduction. In Civic Media: Technology, Design, Practice. E. Gordon and P. Mihaildis, eds. MIT Press, 2016.
[3]
Lampe, C. Citizen interaction design: Teaching HCI through service. Interactions 23, 6 (Nov.-Dec. 2016), 66--69.
[4]
The third course each semester is reserved for an elective that students choose to take from any other program at Emerson College. They are encouraged to find a course that provides depth to their specific context, or that teaches a skill set that they believe will help their design process.
[5]
Papert, S. and Harel, I. Constructionism. Ablex Publishing Corp., 1991.
[6]
hooks, b. Teaching to Transgress: Education as the Practice of Freedom. Routledge, New York, 1994.
[7]
Ratto, M. Critical making: Conceptual and material studies in technology and social life. The Information Society 27, 4 (2011).
[8]
Jenkins, H., Shresthova, S., Gamber-Thompson, L., and Kligler-Vilenchik, N. Superpowers to the people! How young activists are tapping the civic imagination. Civic Media: Technology, Design, Practice. E. Gordon, and P. Mihailidis, eds. MIT Press, 2016.

Cited By

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  • (2024)Designing the In-Between: Outlining the Roles of the Designer in the Civic ArenaDissenyant l’intermedi: Descripció de les funcions del dissenyador en l’àmbit cívic.Diseñando lo intermedio: Descripción de las funciones del diseñador en el ámbito cívico.Temes de Disseny10.46467/TdD40.2024.24-43(24-43)Online publication date: 13-Nov-2024
  • (2024)Augmented Classroom: A Case Study on Integrating XR and Ludification in Speculative Sculpture Design WorkshopAugmented Human Research10.1007/s41133-024-00066-89:1Online publication date: 13-Aug-2024
  • (2017)Civic designInteractions10.1145/313709724:6(66-69)Online publication date: 25-Oct-2017

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Published In

cover image Interactions
Interactions  Volume 24, Issue 2
March + April 2017
81 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/3055204
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 February 2017
Published in INTERACTIONS Volume 24, Issue 2

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Cited By

View all
  • (2024)Designing the In-Between: Outlining the Roles of the Designer in the Civic ArenaDissenyant l’intermedi: Descripció de les funcions del dissenyador en l’àmbit cívic.Diseñando lo intermedio: Descripción de las funciones del diseñador en el ámbito cívico.Temes de Disseny10.46467/TdD40.2024.24-43(24-43)Online publication date: 13-Nov-2024
  • (2024)Augmented Classroom: A Case Study on Integrating XR and Ludification in Speculative Sculpture Design WorkshopAugmented Human Research10.1007/s41133-024-00066-89:1Online publication date: 13-Aug-2024
  • (2017)Civic designInteractions10.1145/313709724:6(66-69)Online publication date: 25-Oct-2017

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