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Exploring 3D scenes for neurorehabilitation

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Published:13 October 2016Publication History

ABSTRACT

The goal of neurorehabilitation must be to enable patients to participate in personal and occupational life by decreasing their dependency due their disease and increasing their mobility. The way rehabilitation therapy is applied use to be based on therapists' experience and epidemiological data. Actually, at National Autonomous University of Mexico we are developing a library of applications based on videogames technology under Unity SDK to help patients to recover their mobility caused by a neurological accident. In this work we present the advances corresponding the development of a scheme for neurorehabilitation based on virtual systems and 3D scenes. We select two aspects to consider for rehabilitation during a therapy (ocular and head/neck) and developed three 3D scenes for the Oculus Rift device.

References

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  1. Exploring 3D scenes for neurorehabilitation

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    • Published in

      cover image ACM Other conferences
      REHAB '16: Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
      October 2016
      135 pages
      ISBN:9781450347655
      DOI:10.1145/3051488

      Copyright © 2016 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 October 2016

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