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Jamming for allies: finding a formula for inclusive design exploration collaborations

Published:26 February 2017Publication History

ABSTRACT

This paper explores the potential of using game jams to engage with game developers in order to address issues related to inclusivity in games. Based on extensive critical analysis of local cooperative games, we have identified a number of issues in relation to how the socio-technical system (software, hardware, cultural norms, etc.) casts female players in restricted roles. These findings were used as input into two game jams where participants were tasked with creating game concepts that would address the inclusivity issues we identified. In this process, we discovered that it is difficult to simultaneously operate on a critical reflective level of analysis at the same time as engaging in concrete creative work. Changing the mix of voices - by inviting designers known for inclusivity advocacy and drastically increasing the number of female participants - allowed us to maintain the intended focus on the underlying issues more effectively in the second workshop. This, however, came at the expense of silencing less advocacy-inclined participants.

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    • Published in

      cover image ACM Other conferences
      ICGJ '17: Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
      February 2017
      47 pages
      ISBN:9781450347976
      DOI:10.1145/3055116

      Copyright © 2017 ACM

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      Publication History

      • Published: 26 February 2017

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      ICGJ '17 Paper Acceptance Rate14of19submissions,74%Overall Acceptance Rate23of43submissions,53%

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