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Designing for Transformative Play

Published:28 April 2017Publication History
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Abstract

Numerous studies have foregrounded how play is only partially shaped by the artifacts that their designers design. The play activity can change the structures framing it, turning players into co-designers through the mere act of playing.

This article contributes to our understanding of how we can design for play taking into account that play has this transformative power. We describe four ways that players can engage with framing structures, which we classify in terms of whether players conform to explore, transgress, or (re)create them. Through the examples of three case studies, we illustrate how this model has been useful in design: as an analytical tool for deconstructing player behavior, to articulate design goals and support specific design choices, and for shaping the design process.

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  1. Designing for Transformative Play

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    • Published in

      cover image ACM Transactions on Computer-Human Interaction
      ACM Transactions on Computer-Human Interaction  Volume 24, Issue 3
      June 2017
      244 pages
      ISSN:1073-0516
      EISSN:1557-7325
      DOI:10.1145/3086563
      Issue’s Table of Contents

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      Publication History

      • Published: 28 April 2017
      • Accepted: 1 January 2017
      • Revised: 1 December 2016
      • Received: 1 November 2015
      Published in tochi Volume 24, Issue 3

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