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CodeAdventure: Learning Introductory Programming

Published: 28 June 2017 Publication History

Abstract

This paper describes the design and implementation of an educational game, called CodeAdventure, which is an adventure game for learning introductory programming concepts. CodeAdventure adopts an integrated design approach that employs various mechanisms and techniques to achieve an immersive learning experience in a fun and engaging way. CodeAdventure incorporates different learning techniques that have been shown to be effective for students' learning, such as providing hints and clues on how to solve puzzles, referencing instructional material, and providing immediate feedback on students' performance.

Reference

[1]
Prensky, M. 2001. Digital game-based Learning. McGraw-Hill, NY.

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Published In

cover image ACM Conferences
ITiCSE '17: Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education
June 2017
412 pages
ISBN:9781450347044
DOI:10.1145/3059009
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 June 2017

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Author Tags

  1. adventure games for education.
  2. educational games
  3. educational technologies
  4. programming

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ITiCSE '17
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ITiCSE '17 Paper Acceptance Rate 56 of 175 submissions, 32%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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ITiCSE '25
Innovation and Technology in Computer Science Education
June 27 - July 2, 2025
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