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The Evolution of a Scale Model as an Impromptu Design Tool

Published: 10 June 2017 Publication History

Abstract

The use of generative design tools for collaborative design tasks has been common practice in the fields of HCI and Design. In this pictorial, we present the evolution of an open-ended design tool: a scale model of a car showroom, used to investigate collaborative interactions in spatial environments. The features of the scale model evolved through several impromptu usage scenarios. With this contribution, we share our observations about the use of the prototype as a means of communication, as well as a means of inspiration, and argue for the use of non-prescriptive design tools in collaborative design projects.

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Cited By

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  • (2023)Tangible, Public, and Miniature Creative Exchanges: What HCI and Design Researchers Can Learn From the Free Little Art Gallery MovementProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593433(413-428)Online publication date: 19-Jun-2023
  • (2023)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design ToolsProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593339(399-412)Online publication date: 19-Jun-2023
  • (2022)Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00019(54-63)Online publication date: Oct-2022
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    cover image ACM Conferences
    DIS '17: Proceedings of the 2017 Conference on Designing Interactive Systems
    June 2017
    1444 pages
    ISBN:9781450349222
    DOI:10.1145/3064663
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 10 June 2017

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    Author Tags

    1. cooperative design tasks
    2. generative design tools
    3. ideation
    4. multistakeholder projects
    5. non-prescribed use

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    DIS '17: Designing Interactive Systems Conference 2017
    June 10 - 14, 2017
    Edinburgh, United Kingdom

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    DIS '17 Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

    View all
    • (2023)Tangible, Public, and Miniature Creative Exchanges: What HCI and Design Researchers Can Learn From the Free Little Art Gallery MovementProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593433(413-428)Online publication date: 19-Jun-2023
    • (2023)Participatory Design Tools: Leveraging Materiality and Familiarity to Adapt Unconventional Materials into Design ToolsProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593339(399-412)Online publication date: 19-Jun-2023
    • (2022)Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00019(54-63)Online publication date: Oct-2022
    • (2021)Distributed Collaborative Sensemaking: Tracing a Gradual ProcessProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3446079(1-12)Online publication date: 14-Feb-2021
    • (2021)Out of Your Mind!? Embodied Interaction in SportsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3441329(1-5)Online publication date: 8-May-2021
    • (2020)Augmenting Embodied Sensemaking using VR-Enabled New and Unusual perspectivesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374962(917-923)Online publication date: 9-Feb-2020

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