skip to main content
10.1145/306668.306675acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article
Free Access

Face/gesture analysis/synthesis technologies for human-to-human communications through virtual environments

Authors Info & Claims
Published:01 September 1998Publication History
First page image

References

  1. 1.Jun Ohya, Kazuyuki Ebihara, Jun Kurumisawa and Ryohei Nakatsu, "Virtual Kabuki Theater: Towards the realization of human metamorphosis systems," 5th IEEE International Workshop on Robot and Human Communication (RO-MAN'96), pp.416-421, Nov. 1996.Google ScholarGoogle Scholar
  2. 2.Kazuyuki Ebihara, Jun Ohya and Fumio Kishino, "Realtime facial expression detection based on frequency domain transform," Proc. of Visual Communications and Image Processing '96, SPIE Vol. 2727, pp.916-926, Mar. 1996.Google ScholarGoogle Scholar
  3. 3.Shoichiro lwasawa, Kazuyuki Ebihara, Jun Ohya and Shigeo Morishima, "Real-time estimation of human body posture from monocular thermal images," Proc. of 1997 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 15-20, Jun. 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. 4.Kazuyuki Ebihara, Jun Kurumisawa, Jun Ohya, Ryohei Nakatsu and Fumio Kishino, "Real-time facial expression reproduction based on anatomy for artist for Virtual Metamorphosis System," The Transaction of the Institute of Electronics, Information and Communication Engineers, D-ll, Vol. J8 l-D-II, No.5, pp.841-849, May 1998 (in Japanese).Google ScholarGoogle Scholar
  5. 5.K. Takematsu, K. Ebihara and J. Ohya, "Real time facial expression detection using computer vision," IEICE, Technical Report, PRMU97-204 (1998.1 ). (in Japanese)Google ScholarGoogle Scholar
  6. 6.S. lwas. awa, K. Ebihara, K. Takematsu, T. Sakaguchi and J. Ohya,"Multiple camera image processing based realtime motion capture for"Shall We Dance?" project," IEICE, Technical Report, PRMU98-114 ( 1998.11 ). (in Japanese)Google ScholarGoogle Scholar
  7. 7.Jun Ohya, Yasuichi Kitamura, Haruo Takemura, Hirofumi Ishii, Fumio Kishino and Nobuyoshi Terashima, "Virtual Space Teleconferencing: Real-time reproduction of 3D human images," Journal of Visual Communication and Image }Representation, Vol. 6, No. 1, pp. 1-25, Mar. 1995.Google ScholarGoogle ScholarCross RefCross Ref
  8. 8.M.J. Black et al., "Tracking and recognizing rigid and non-rigid facial motions using local parametric models of image motion." Proc. of Fifth International Conference on Computer Vision, pp.374-38 I, (June 1995). Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. 9.L.A. Essa et al., "Facial expression recognition using a dynamic model and motion energy," Proc. of Fifth International Conference on Computer Vision, pp.360-367, (June 1995). Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. 10.C.R. Wren,A. Azarbayejani, T. Darrell, and A. Pentland, "Pfinder: Real-time tracking of the human body," IEEE Transaction on Patter Analysis and Machine Intelligence, 19(7):780-785, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. 11.D. Terzopoulos and D. Metaxas, "Dynamic 3D models with local and global deformations: deformable superquadrics," IEEE Trans. PAMI, Vol. 13, No.7, pp.703- 714, (1991). Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. 12.Y. Kameda, M. Minoh and K. Ikeda, "Three dimensional pose estimation of an articulated object from its silhouette image," Proc. of Asian Conference on Computer Vision, pp.612-615 (1993).Google ScholarGoogle Scholar
  13. 13.S. Kurakake and R. Nevatia, "Description and tracking of moving articulated objects," Proc. of 1 l th International Conference on Pattern Recognition, Vol. I, pp.491- 495, (1992).Google ScholarGoogle Scholar
  14. 14.D. E. Goldberg, "Genetic Algorithms in search, optimization, and machine learning," Addison-Wesley Publishing Company, Inc., 1989. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. 15.D. Terzopoulos and K. Waters, "Analysis and synthesis of facial image sequences using physical and anatomical models," IEEE Trans. PAMI, Vol.15, No. 6, pp.569- 579, (June 1993). Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. 16.Y. Nakao and M. Miyanaga, "Atlas of anatomy for artists," Nanzan-do Inc., ISBN4-525-10621-2, Oct. 1986.Google ScholarGoogle Scholar
  17. 17.Kazuyuji Ebihara, Jun Kurumisawa, Jun Ohya, Fumio Kishino and Ryohei Nakatsu, "Virtual Kabuki System," Digital Bayou, SIGGRAPH96, New Orleans, U.S.A.,Aug. 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. 18.IK. Ebihara et al., "Shall We Dance?", SIGGRAPH98, Emerging Technologies, Orlando, Florida, U.S.A., July 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Face/gesture analysis/synthesis technologies for human-to-human communications through virtual environments

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Published in

            cover image ACM Conferences
            MULTIMEDIA '98: Proceedings of the sixth ACM international conference on Multimedia: Face/gesture recognition and their applications
            September 1998
            49 pages
            ISBN:1581131631
            DOI:10.1145/306668

            Copyright © 1998 ACM

            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 September 1998

            Permissions

            Request permissions about this article.

            Request Permissions

            Check for updates

            Qualifiers

            • Article

            Acceptance Rates

            Overall Acceptance Rate995of4,171submissions,24%

            Upcoming Conference

            MM '24
            MM '24: The 32nd ACM International Conference on Multimedia
            October 28 - November 1, 2024
            Melbourne , VIC , Australia
          • Article Metrics

            • Downloads (Last 12 months)23
            • Downloads (Last 6 weeks)4

            Other Metrics

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader