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User Experience of Panoramic Video in CAVE-like and Head Mounted Display Viewing Conditions

Published: 14 June 2017 Publication History

Abstract

Panoramic 360 video is a rapidly growing part of interactive TV viewing experience due to the increase of both production by consumers and professionals and the availability of consumer headsets used to view it. Recent years have also seen proposals for the development of home systems that could ultimately approximate CAVE-like experiences. The question arises as to the nature of the user experience of viewing panoramic video in head mounted displays compared to CAVE-like systems. User preference seems hard to predict. Accordingly, this study took a qualitative approach to describing user experience of viewing a panoramic video on both platforms, using a thematic analysis. Sixteen users tried both viewing conditions and equal numbers expressed preferences for each display system. The differences in user experience by viewing condition are discussed in detail via themes emerging from the analysis.

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    cover image ACM Conferences
    TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
    June 2017
    152 pages
    ISBN:9781450345293
    DOI:10.1145/3077548
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 June 2017

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    Author Tags

    1. cave
    2. hmd
    3. panoramic video
    4. user experience

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    TVX '17 Paper Acceptance Rate 13 of 41 submissions, 32%;
    Overall Acceptance Rate 69 of 245 submissions, 28%

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    • (2022)A comparative analysis of two immersive virtual reality systems in the integration and visualization of natural hand interactionMultimedia Tools and Applications10.1007/s11042-021-11760-981:6(7733-7758)Online publication date: 1-Mar-2022
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