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abstract

Emerging TV Experiences: How VR, Voice, and Emerging Audiences Have Changed the TV Landscape

Published:14 June 2017Publication History

ABSTRACT

At TVX 2015, we led an interactive workshop to explore how people, contexts, and multi-device experiences contribute to a changed landscape of TV watching behaviors. Since then, the television and video industry has developed new technologies and attracted an ever-growing audience. This one-day, interactive workshop at TVX 2017 will bring together academics and professionals to update the framework, and to understand the challenges and opportunities associated with technological developments in VR/360 video and voice interactions, and a new focus on audiences such as kids, teens, and emerging markets.

References

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  1. Emerging TV Experiences: How VR, Voice, and Emerging Audiences Have Changed the TV Landscape

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    • Published in

      cover image ACM Conferences
      TVX '17: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
      June 2017
      152 pages
      ISBN:9781450345293
      DOI:10.1145/3077548

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 14 June 2017

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      • abstract

      Acceptance Rates

      TVX '17 Paper Acceptance Rate13of41submissions,32%Overall Acceptance Rate69of245submissions,28%

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