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Ghost-hack AR: human augmentation using multiple telepresence systems for network communication

Published: 07 June 2017 Publication History

Abstract

We present Ghost-Hack AR, an approach that enhances network communication with a simple interaction technique by which remote users can change telepresence systems depending on the situation and purpose. Various telepresence systems, each with its own advantages and disadvantages, support communication between remote and local users. However, since remote users of conventional systems primarily use one telepresence system to communicate with local users, their activities and interactions depend on the system and are thus limited. By contrast, our system allows remote users to change telepresence systems via a simple interaction technique in order to reap the benefits of each system.

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Cited By

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  • (2024)Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory DesignProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3656272(173-188)Online publication date: 17-Jun-2024
  • (2024)Human augmentation and its new design perspectivesInternational Journal of Design Creativity and Innovation10.1080/21650349.2023.228812512:1(61-80)Online publication date: 24-Jan-2024
  • (2022)Augmented Humanity: A Systematic Mapping ReviewSensors10.3390/s2202051422:2(514)Online publication date: 10-Jan-2022
  • Show More Cited By

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  1. Ghost-hack AR: human augmentation using multiple telepresence systems for network communication

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    cover image ACM Conferences
    PerDis '17: Proceedings of the 6th ACM International Symposium on Pervasive Displays
    June 2017
    186 pages
    ISBN:9781450350457
    DOI:10.1145/3078810
    • General Chair:
    • Marc Langheinrich,
    • Program Chair:
    • Sarah Clinch
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 07 June 2017

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    Author Tags

    1. augmented reality
    2. face-to-face
    3. interactive system
    4. multiple telepresence
    5. network communication
    6. teleoperation

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    PerDis '17 Paper Acceptance Rate 21 of 38 submissions, 55%;
    Overall Acceptance Rate 213 of 384 submissions, 55%

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    View all
    • (2024)Making a Metaphor Sandwich: Analyzing Children's use of Metaphor During Tabletop Telepresence Robot Supported Participatory DesignProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3656272(173-188)Online publication date: 17-Jun-2024
    • (2024)Human augmentation and its new design perspectivesInternational Journal of Design Creativity and Innovation10.1080/21650349.2023.228812512:1(61-80)Online publication date: 24-Jan-2024
    • (2022)Augmented Humanity: A Systematic Mapping ReviewSensors10.3390/s2202051422:2(514)Online publication date: 10-Jan-2022
    • (2017)InteachProceedings of the Seventh International Conference on the Internet of Things10.1145/3131542.3131560(1-8)Online publication date: 22-Oct-2017

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