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Moana: geometry based disco ball lighting for tamatoa's lair

Published: 30 July 2017 Publication History

Abstract

In the "Lair of Tamatoa" sequence of our latest movie Moana, we had 56 disco ball lighting effects shots. Our effects and lighting departments collaborated closely to create the bizarre and ludicrous environment of the scene. We developed a geometry-based lighting pipeline which allowed us to interactively design the light effects.

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References

[1]
Jonathan Garcia, Sara Drakeley, Sean Palmer, Erin Ramos, David Hutchins, Ralf Habel, and Alexey Stomakhin. 2016. Rigging the Oceans of Disney's "Moana". In SIGGRAPH ASIA 2016 Technical Briefs (SA '16). ACM, New York, NY, USA, Article 30, 4 pages.
[2]
Chenfanfu Jiang, Craig Schroeder, Andrew Selle, Joseph Teran, and Alexey Stomakhin. 2015. The Affine Particle-in-cell Method. ACM Trans. Graph. 34, 4, Article 51 (July 2015), 10 pages.
[3]
G.G. Stokes. 1847. On the theory of oscillatory waves. Trans. of the Cambridge Philosophical Society (1847).

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Talks
July 2017
158 pages
ISBN:9781450350082
DOI:10.1145/3084363
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 30 July 2017

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Author Tags

  1. art-direction
  2. geometry
  3. procedural animation
  4. visualization

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