ABSTRACT
In this session, we will explain the issues that we set our sights on when creating monster art (for the Behemoth and Leviathan) given the advanced and sophisticated expressiveness that is now afforded by present-day consoles, as well as the opinions/initiatives we tackled in order to solve these issues.
Supplemental Material
Index Terms
- A fantasy based on reality the art of Final Fantasy XV
Recommendations
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I
SA '17: SIGGRAPH Asia 2017 CoursesFrom the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-...
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II
SA '17: SIGGRAPH Asia 2017 CoursesFrom the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-...
Comments