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State and future of hair in feature film and visual effects

Published: 30 July 2017 Publication History

Abstract

Computer generated hair has historically been a challenging element in the feature film and visual effects industry. Technology and workflow challenges in authoring, animation, simulation, shading, lighting and rendering have motivated studios and software companies to invest in tools and techniques to address the evergrowing creative appetite for hair to deliver captivating stylized and/or realistic characters.
To deliver on the creative demand, some feature production studios have specialized hair production across multiple workflows-visual development, rigging, simulation, and lighting to name a few. Has this divided approach to solving a visually holistic challenge affected the tools choices and the way we invest in our toolsets?
This panel will bring together engineers and artists representing various areas of expertise to provide a summary of their day to day relationship with hair. They will describe some of the big challenges and their solutions, as well as any issues still outstanding. From there we will dive into some of the commonalities and outliers to better understand how we have arrived at our current state and ultimately what the future is for CG hair, from a technology, workflow, and organizational points of view.

Supplementary Material

Part 1 of 2 (panels-0102-b.mp4)
Part 2 of 2 (panels-0102-e.mp4)

Reference

[1]
Bertails F Kim T-Y. Marschner S. Cani M-P. Ward, K. and M. Lin. 2007. A Survey on Hair Modeling: Styling, Simulation, and Rendering. In IEEE Transactions on Visualization and Computer Graphics.

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Published In

cover image ACM Conferences
SIGGRAPH '17: ACM SIGGRAPH 2017 Panels
July 2017
9 pages
ISBN:9781450350105
DOI:10.1145/3084847
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 July 2017

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Author Tags

  1. groom
  2. hair
  3. pipeline
  4. render
  5. simulation
  6. workflows

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  • Panel

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SIGGRAPH '17
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