skip to main content
research-article

PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear

Published: 30 June 2017 Publication History

Abstract

We present PocketThumb, a wearable touch interface for smart-eyewear that is embedded into the fabrics of the front trouser pocket. The interface is reachable from outside and inside of the pocket to allow for a combined dual-sided touch input. The user can control an absolute cursor with their thumb sliding along the fabric from the inside, while at the same time tapping or swiping with fingers from the outside to perform joint gestures. This allows for resting the hand in a comfortable and quickly accessible position, while performing interaction with a high expressiveness that is feasible in mobile scenarios. In a cursor-based target selection study, we found that our introduced dual-sided touch interaction is significantly faster in comparison to common single-sided absolute as well as relative touch interaction (~19%, resp. ~23% faster). The effect is largest in the mobile conditions standing and walking (up to ~31% faster).

Supplementary Material

dobbelstein (dobbelstein.zip)
Supplemental movie, appendix, image and software files for, PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear

References

[1]
Daniel Ashbrook, Patrick Baudisch, and Sean White. 2011. Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2043--2046.
[2]
Daniel Lee Ashbrook. 2010. Enabling mobile microinteractions. (2010).
[3]
Patrick Baudisch and Gerry Chu. 2009. Back-of-device interaction allows creating very small touch devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1923--1932.
[4]
Matthew Chalmers, Ian MacColl, and Marek Bell. 2003. Seamful design: Showing the seams in wearable computing. In Eurowearable, 2003. IEE. IET, 11--16.
[5]
Liwei Chan, Rong-Hao Liang, Ming-Chang Tsai, Kai-Yin Cheng, Chao-Huai Su, Mike Y Chen, Wen-Huang Cheng, and Bing-Yu Chen. 2013. FingerPad: private and subtle interaction using fingertips. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, 255--260.
[6]
Christian Corsten, Christian Cherek, Thorsten Karrer, and Jan Borchers. 2015. HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2171--2180.
[7]
David Dobbelstein, Philipp Hock, and Enrico Rukzio. 2015. Belt: An unobtrusive touch input device for head-worn displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2135--2138.
[8]
Florian Heller, Stefan Ivanov, Chat Wacharamanotham, and Jan Borchers. 2014. FabriTouch: exploring flexible touch input on textiles. In Proceedings of the 2014 ACM International Symposium on Wearable Computers. ACM, 59--62.
[9]
Juan David Hincapié-Ramos, Xiang Guo, Paymahn Moghadasian, and Pourang Irani. 2014. Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1063--1072.
[10]
Paul Holleis, Albrecht Schmidt, Susanna Paasovaara, Arto Puikkonen, and Jonna Häkkilä. 2008. Evaluating capacitive touch input on clothes. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services. ACM, 81--90.
[11]
Christian Holz, Tovi Grossman, George Fitzmaurice, and Anne Agur. 2012. Implanted user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 503--512.
[12]
Scott E Hudson, Chris Harrison, Beverly L Harrison, and Anthony LaMarca. 2010. Whack gestures: inexact and inattentive interaction with mobile devices. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction. ACM, 109--112.
[13]
W ISO. 1998. 9241--11. Ergonomic requirements for office work with visual display terminals (VDTs). The international organization for standardization 45 (1998).
[14]
Hsin-Liu Cindy Kao, Artem Dementyev, Joseph A Paradiso, and Chris Schmandt. 2015. NailO: fingernails as an input surface. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 3015--3018.
[15]
Thorsten Karrer, Moritz Wittenhagen, Leonhard Lichtschlag, Florian Heller, and Jan Borchers. 2011. Pinstripe: eyes-free continuous input on interactive clothing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1313--1322.
[16]
David Kim, Otmar Hilliges, Shahram Izadi, Alex D Butler, Jiawen Chen, Iason Oikonomidis, and Patrick Olivier. 2012. Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor. In Proceedings of the 25th annual ACM symposium on User interface software and technology. ACM, 167--176.
[17]
Christian Loclair, Sean Gustafson, and Patrick Baudisch. 2010. PinchWatch: a wearable device for one-handed microinteractions. In Proc. MobileHCI, Vol. 10.
[18]
Kent Lyons. 2003. Everyday wearable computer use: A case study of an expert user. In International Conference on Mobile Human-Computer Interaction. Springer, 61--75.
[19]
Kent Lyons, Thad Starner, Daniel Plaisted, James Fusia, Amanda Lyons, Aaron Drew, and EW Looney. 2004. Twiddler typing: one-handed chording text entry for mobile phones. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 671--678.
[20]
L Maisonobe. 2007. Finding the circle that best fits a set of points. October 25th (2007).
[21]
Thomas L Martin. 2002. Time and time again: Parallels in the development of the watch and the wearable computer. In Wearable Computers, 2002.(ISWC 2002). Proceedings. Sixth International Symposium on. IEEE, 5--11.
[22]
Alex Mason, Subhas Chandra Mukhopadhyay, Krishanthi Padmarani Jayasundera, and Nabarun Bhattacharyya. 2015. Sensing technology: Current status and future trends III. Springer.
[23]
John R Napier. 1956. The prehensile movements of the human hand. Bone 8 Joint Journal 38, 4 (1956), 902--913.
[24]
Maggie Orth, Rehmi Post, and Emily Cooper. 1998. Fabric computing interfaces. In CHI 98 Cconference Summary on Human Factors in Computing Systems. ACM, 331--332.
[25]
Patrick Parzer, Kathrin Probst, Teo Babic, Christian Rendl, Anita Vogl, Alex Olwal, and Michael Haller. 2016. FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM, 3754--3757.
[26]
Ivan Poupyrev, Nan-Wei Gong, Shiho Fukuhara, M Emre Karagozler, Carsten Schwesig, and Karen Robinson. 2016. Project Jacquard: Manufacturing Digital Textiles at Scale. In Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems.
[27]
Halley P Profita, James Clawson, Scott Gilliland, Clint Zeagler, Thad Starner, Jim Budd, and Ellen Yi-Luen Do. 2013. Don’t mind me touching my wrist: a case study of interacting with on-body technology in public. In Proceedings of the 2013 International Symposium on Wearable Computers. ACM, 89--96.
[28]
Jun Rekimoto. 2001. Gesturewrist and gesturepad: Unobtrusive wearable interaction devices. In Wearable Computers, 2001. Proceedings. Fifth International Symposium on. IEEE, 21--27.
[29]
Sami Ronkainen, Jonna Häkkilä, Saana Kaleva, Ashley Colley, and Jukka Linjama. 2007. Tap input as an embedded interaction method for mobile devices. In Proceedings of the 1st international conference on Tangible and embedded interaction. ACM, 263--270.
[30]
T Scott Saponas, Chris Harrison, and Hrvoje Benko. 2011. PocketTouch: through-fabric capacitive touch input. In Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, 303--308.
[31]
T Scott Saponas, Desney S Tan, Dan Morris, and Ravin Balakrishnan. 2008. Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 515--524.
[32]
Thad E Starner. 2002. Attention, memory, and wearable interfaces. IEEE pervasive computing 1, 4 (2002), 88--91.
[33]
Masanori Sugimoto and Keiichi Hiroki. 2006. HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces. In Proceedings of the 8th conference on Human-computer interaction with mobile devices and services. ACM, 137--140.
[34]
B Thomas, Karen Grimmer, J Zucco, and Steve Milanese. 2002. Where does the mouse go? An investigation into the placement of a body-attached touchpad mouse for wearable computers. Personal and Ubiquitous computing 6, 2 (2002), 97--112.
[35]
Katia Canepa Vega and Hugo Fuks. 2016. Beauty Technology: Designing Seamless Interfaces for Wearable Computing. Springer.
[36]
Martin Weigel, Tong Lu, Gilles Bailly, Antti Oulasvirta, Carmel Majidi, and Jürgen Steimle. 2015. Iskin: flexible, stretchable and visually customizable on-body touch sensors for mobile computing. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2991--3000.
[37]
Daniel Wigdor, Clifton Forlines, Patrick Baudisch, John Barnwell, and Chia Shen. 2007. Lucid touch: a see-through mobile device. In Proceedings of the 20th annual ACM symposium on User interface software and technology. ACM, 269--278.
[38]
Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, and Ina Wechsung. 2012. PinchPad: performance of touch-based gestures while grasping devices. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. ACM, 103--110.
[39]
Yang Zhang, Junhan Zhou, Gierad Laput, and Chris Harrison. 2016. SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1491--1503.

Cited By

View all
  • (2025)The Merging of Worlds and … of ImmersionNext Generation Internet10.1007/978-3-658-46424-0_3(25-77)Online publication date: 8-Jan-2025
  • (2024)HandPad: Make Your Hand an On-the-go Writing Pad via Human CapacitanceProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676328(1-16)Online publication date: 13-Oct-2024
  • (2024)WristSketcher: Creating 2D Dynamic Sketches in AR With a Sensing WristbandInternational Journal of Human–Computer Interaction10.1080/10447318.2024.230185741:1(557-573)Online publication date: 22-Jan-2024
  • Show More Cited By

Index Terms

  1. PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
      Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 2
      June 2017
      665 pages
      EISSN:2474-9567
      DOI:10.1145/3120957
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 30 June 2017
      Accepted: 01 May 2017
      Revised: 01 April 2017
      Received: 01 February 2017
      Published in IMWUT Volume 1, Issue 2

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. Wearable input
      2. dual-sided touch
      3. smart-eyewear

      Qualifiers

      • Research-article
      • Research
      • Refereed

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)41
      • Downloads (Last 6 weeks)1
      Reflects downloads up to 03 Mar 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2025)The Merging of Worlds and … of ImmersionNext Generation Internet10.1007/978-3-658-46424-0_3(25-77)Online publication date: 8-Jan-2025
      • (2024)HandPad: Make Your Hand an On-the-go Writing Pad via Human CapacitanceProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676328(1-16)Online publication date: 13-Oct-2024
      • (2024)WristSketcher: Creating 2D Dynamic Sketches in AR With a Sensing WristbandInternational Journal of Human–Computer Interaction10.1080/10447318.2024.230185741:1(557-573)Online publication date: 22-Jan-2024
      • (2024)Das Verschmelzen von Welten und … versenNext Generation Internet10.1007/978-3-658-43029-0_3(27-86)Online publication date: 2-Feb-2024
      • (2023)Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite VideosProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36109237:3(1-25)Online publication date: 27-Sep-2023
      • (2023)Handwriting VelcroProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35694616:4(1-31)Online publication date: 11-Jan-2023
      • (2023)A Low-Cost Grip Pen Sensing Tool to Detect Handwriting DisordersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585599(1-7)Online publication date: 19-Apr-2023
      • (2023)Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile DevicesHuman-Computer Interaction – INTERACT 202310.1007/978-3-031-42280-5_30(469-478)Online publication date: 28-Aug-2023
      • (2022)StretchARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35503056:3(1-26)Online publication date: 7-Sep-2022
      • (2022)NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35467326:MHCI(1-24)Online publication date: 20-Sep-2022
      • Show More Cited By

      View Options

      Login options

      Full Access

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media