ABSTRACT
We present a drawing assistant for sketching and for assisting users in shading a hand drawn sketch. The augmented reality based system uses a sketch made by a professional and uses it to help inexperienced users to do sketching and shading. The input image is converted to a set of points based on simple heuristics for providing a "connect the dots" interface for a user to aid sketching. With the help of a 2.5D mesh generated by our algorithm, the system assists the user by providing information about the colors that can be given in different parts of the sketch. The system was tested with users of different age groups and skill levels, indicating its usefulness.
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- Takeo Igarashi, Satoshi Matsuoka, and Hidehiko Tanaka. 1999. Teddy: A Sketching Interface for 3D Freeform Design. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '99). ACM Press/Addison-Wesley Publishing Co., New York, NY, USA, 409--416. Google ScholarDigital Library
- Scott F. Johnston. 2002. Lumo: Illumination for Cel Animation. In Proceedings of the 2Nd International Symposium on Non-photorealistic Animation and Rendering (NPAR '02). ACM, New York, NY, USA, 45-ff. Google ScholarDigital Library
- Daniel Sýkora, Ladislav Kavan, Martin Čadík, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, and Olga Sorkine-Hornung. 2014. Ink-and-ray: Bas-relief Meshes for Adding Global Illumination Effects to Hand-drawn Characters. ACM Trans. Graph. 33, 2, Article 16 (April 2014), 15 pages. Google ScholarDigital Library
Index Terms
- Sketch and shade: an interactive assistant for sketching and shading
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