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A physically-based BRDF model for retroreflection

Published: 27 June 2017 Publication History

Abstract

We introduce an analytical BRDF model tailored to the realistic rendering of retroreflective materials. Though these specially-designed materials are frequently encountered in our daily life, such as high-visibility clothing and traffic signs, their reflectance behaviors are barely analyzed and simulated in a physically meaningful manner in computer graphics. To understand how retroreflection is actually generate, we conduct a detailed optical analysis on a typical prismatic sheet which is the most widely used retroreflector in the material industry. In particular, the effective retroreflective area of the sheet is studied theoretically and experimentally. Based on the study, we derive a practical BRDF model that takes into account all types of reflection from the sheet, including mirror reflection, retroreflection, and diffuse reflection. Experiments confirm that our BRDF can produce visually pleasing rendered images with high fidelity retroreflection effects which closely match those generated by the prismatic sheet.

References

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Cited By

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  • (2023)Improved normal distribution function for skin specular reflection rendering based on GGX distributionThird International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023)10.1117/12.3008031(30)Online publication date: 14-Nov-2023
  • (2020)Measurement and rendering of complex non-diffuse and goniochromatic packaging materialsThe Visual Computer10.1007/s00371-020-01980-9Online publication date: 18-Oct-2020
  • (2018)A Physically-based Appearance Model for Special Effect PigmentsComputer Graphics Forum10.1111/cgf.1347637:4(67-76)Online publication date: 20-Jul-2018

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  1. A physically-based BRDF model for retroreflection

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    cover image ACM Other conferences
    CGI '17: Proceedings of the Computer Graphics International Conference
    June 2017
    260 pages
    ISBN:9781450352284
    DOI:10.1145/3095140
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 June 2017

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    Author Tags

    1. BRDF
    2. prismatic sheeting
    3. rendering
    4. retroreflection

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    CGI '17
    CGI '17: Computer Graphics International 2017
    June 27 - 30, 2017
    Yokohama, Japan

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    Overall Acceptance Rate 35 of 159 submissions, 22%

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    View all
    • (2023)Improved normal distribution function for skin specular reflection rendering based on GGX distributionThird International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023)10.1117/12.3008031(30)Online publication date: 14-Nov-2023
    • (2020)Measurement and rendering of complex non-diffuse and goniochromatic packaging materialsThe Visual Computer10.1007/s00371-020-01980-9Online publication date: 18-Oct-2020
    • (2018)A Physically-based Appearance Model for Special Effect PigmentsComputer Graphics Forum10.1111/cgf.1347637:4(67-76)Online publication date: 20-Jul-2018

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