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VR Video Conferencing over Named Data Networks

Published: 11 August 2017 Publication History

Abstract

We propose a VR video conferencing system over named data networks (NDN). The system is designed to support real-time, multi-party streaming and playback of 360 degree video on a web player. A centralized architecture is used, with a signaling server to coordinate multiple participants. To ensure real-time requirement, a protocol featuring prefetching is used for producer-consumer communication. Along with the native support of multicast in NDN, this design is expected to better support large amount of data streaming between multiple users.
As a proof of concept, a protoype of the system is implemented with one-way real-time 360 video streaming. Experiments show that seamless streaming and interactive playback of 360 video can be achieved with low latency. Therefore, the proposed system has the potential to provide immersive VR experience for real-time multi-party video conferencing.

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  • (2022)A study of Voice-over-Internet Protocol quality metricsProcedia Computer Science10.1016/j.procs.2021.12.153197(377-384)Online publication date: 2022
  • (2021)Networked VR: State of the Art, Solutions, and ChallengesElectronics10.3390/electronics1002016610:2(166)Online publication date: 13-Jan-2021
  • (2021)CUBIST: High-Quality 360-Degree Video Streaming Services via Tile-based Edge Caching and FoV-Adaptive Prefetching2021 IEEE International Conference on Web Services (ICWS)10.1109/ICWS53863.2021.00039(208-218)Online publication date: Sep-2021
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cover image ACM Conferences
VR/AR Network '17: Proceedings of the Workshop on Virtual Reality and Augmented Reality Network
August 2017
52 pages
ISBN:9781450350556
DOI:10.1145/3097895
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 August 2017

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Author Tags

  1. Named Data Networking
  2. Virtual Reality

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  • Refereed limited

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SIGCOMM '17
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SIGCOMM '17: ACM SIGCOMM 2017 Conference
August 25, 2017
CA, Los Angeles, USA

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Cited By

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  • (2022)A study of Voice-over-Internet Protocol quality metricsProcedia Computer Science10.1016/j.procs.2021.12.153197(377-384)Online publication date: 2022
  • (2021)Networked VR: State of the Art, Solutions, and ChallengesElectronics10.3390/electronics1002016610:2(166)Online publication date: 13-Jan-2021
  • (2021)CUBIST: High-Quality 360-Degree Video Streaming Services via Tile-based Edge Caching and FoV-Adaptive Prefetching2021 IEEE International Conference on Web Services (ICWS)10.1109/ICWS53863.2021.00039(208-218)Online publication date: Sep-2021
  • (2021)Placement of Teleported Co-users in ARHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_34(590-610)Online publication date: 26-Aug-2021
  • (2020)Assessment of QoE for Video and Audio in WebRTC Applications Using Full-Reference ModelsElectronics10.3390/electronics90304629:3(462)Online publication date: 10-Mar-2020
  • (2020)Low-latency FoV-adaptive Coding and Streaming for Interactive 360° Video StreamingProceedings of the 28th ACM International Conference on Multimedia10.1145/3394171.3413751(3696-3704)Online publication date: 12-Oct-2020
  • (2019)Vídeo 360o e o design de interatividade para conteúdos imersivosBlucher Design Proceedings10.5151/9cidi-congic-4.0248(1835-1844)Online publication date: Dec-2019
  • (2019)A Survey on 360° Video StreamingACM Computing Surveys10.1145/332911952:4(1-36)Online publication date: 30-Aug-2019
  • (2018)Joint Rate and FoV adaptation in immersive video streamingProceedings of the 2018 Morning Workshop on Virtual Reality and Augmented Reality Network10.1145/3229625.3229630(27-32)Online publication date: 7-Aug-2018
  • (2018)Real-Time Data Retrieval in Named Data Networking2018 1st IEEE International Conference on Hot Information-Centric Networking (HotICN)10.1109/HOTICN.2018.8605992(61-66)Online publication date: Aug-2018
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