ABSTRACT
A lack of intrinsic motivation to practice speech is attributed to tedious and repetitive speech curriculums, but mobile games have been widely recognized as a valid motivator for jaded individuals. SpokeIt is an interactive storybook style speech therapy game that intends to turn practicing speech into a motivating and productive experience for individuals with speech impairments as well as provide speech therapists an important diagnostic tool. In this paper, I discuss the novel intellectual contributions SpokeIt can provide such as an offline critical conversational speech recognition system, and the application of therapy curriculums to mobile platforms, I present conducted research, and consider exciting future work and research directions.
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Index Terms
- A mobile game system for improving the speech therapy experience
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