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extended-abstract

A mobile game system for improving the speech therapy experience

Published:04 September 2017Publication History

ABSTRACT

A lack of intrinsic motivation to practice speech is attributed to tedious and repetitive speech curriculums, but mobile games have been widely recognized as a valid motivator for jaded individuals. SpokeIt is an interactive storybook style speech therapy game that intends to turn practicing speech into a motivating and productive experience for individuals with speech impairments as well as provide speech therapists an important diagnostic tool. In this paper, I discuss the novel intellectual contributions SpokeIt can provide such as an offline critical conversational speech recognition system, and the application of therapy curriculums to mobile platforms, I present conducted research, and consider exciting future work and research directions.

References

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  4. Rubin, Z., Kurniawan, S., & Tollefson, T. 2014. Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children. In International Conference on Computers for Handicapped Persons (pp. 283--286). Springer International Publishing.Google ScholarGoogle ScholarCross RefCross Ref
  5. Rubin, Z., Kurniawan, S., Gotfrid, T., & Pugliese, A. 2016. Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 325--326). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
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          • Published in

            cover image ACM Conferences
            MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
            September 2017
            874 pages
            ISBN:9781450350754
            DOI:10.1145/3098279

            Copyright © 2017 Owner/Author

            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 4 September 2017

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            • extended-abstract

            Acceptance Rates

            MobileHCI '17 Paper Acceptance Rate45of224submissions,20%Overall Acceptance Rate202of906submissions,22%

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