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Visualizing out-of-view objects in head-mounted augmented reality

Published: 04 September 2017 Publication History

Abstract

Various off-screen visualization techniques that point to off-screen objects have been developed for small screen devices. A similar problem arises with head-mounted Augmented Reality (AR) with respect to the human field-of-view, where objects may be out of view. Being able to detect so-called out-of-view objects is useful for certain scenarios (e.g., situation monitoring during ship docking). To augment existing AR with this capability, we adapted and tested well-known 2D off-screen object visualization techniques (Arrow, Halo, Wedge) for head-mounted AR. We found that Halo resulted in the lowest error for direction estimation while Wedge was subjectively perceived as best. We discuss future directions of how to best visualize out-of-view objects in head-mounted AR.

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    cover image ACM Conferences
    MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
    September 2017
    874 pages
    ISBN:9781450350754
    DOI:10.1145/3098279
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 04 September 2017

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    Author Tags

    1. augmented reality
    2. head-mounted
    3. off-screen
    4. out-of-view objects
    5. peripheral awareness
    6. visualization techniques

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    • Ministry of Science and Culture of Lower Saxony

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    MobileHCI '17 Paper Acceptance Rate 45 of 224 submissions, 20%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
    • (2024)HiveFive360: Extending the VR Gaze Guidance Technique HiveFive to Highlight Out-Of-FOV TargetsProceedings of Mensch und Computer 202410.1145/3670653.3670662(11-20)Online publication date: 1-Sep-2024
    • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
    • (2024)Transforming Digital Interaction: An In-Depth Exploration of Extended Reality(XR) Technologies2024 5th International Conference on Data Intelligence and Cognitive Informatics (ICDICI)10.1109/ICDICI62993.2024.10810916(937-941)Online publication date: 18-Nov-2024
    • (2023)Designing and Evaluating Interactions for Handheld ARCompanion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces10.1145/3626485.3626555(100-103)Online publication date: 5-Nov-2023
    • (2023)Minimizing Eye Movements and Distractions in Head-Mounted Augmented Reality through Eye-Gaze AdaptivenessProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614524(1-12)Online publication date: 13-Oct-2023
    • (2023)BeeAR: Augmented Reality Beeline Navigation for Spatial Knowledge AcquisitionProceedings of the ACM on Human-Computer Interaction10.1145/36042467:MHCI(1-17)Online publication date: 13-Sep-2023
    • (2023)Privacy-Enhancing Technology and Everyday Augmented RealityProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35695016:4(1-35)Online publication date: 11-Jan-2023
    • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
    • (2022)My Caregiver the Cobot: Comparing Visualization Techniques to Effectively Communicate Cobot Perception to People with Physical ImpairmentsSensors10.3390/s2203075522:3(755)Online publication date: 19-Jan-2022
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