UMAP 2017 PATCH 2017: Personalized Access to Cultural Heritage Organizers' Welcome
Pages 317 - 319
Abstract
Since 2007, the PATCH workshop series have been a gathering place for researchers and professionals from various countries and institutions to discuss the topics of digital access to Cultural Heritage and specifically the personalization aspects of this process. Due to this rich history, the reach of the PATCH workshop in various research communities is extensive. PATCH 2017 is another link in the long chain of PATCH events and we hope that it will point out future research challenges and directions and its success will pave the way to future events. Following the successful series of PATCH workshops, PATCH 2017 is organized as the meeting point between state of the art cultural heritage research and personalization -- using any kind of technology, while focusing on ubiquitous and adaptive scenarios, to enhance the personal experience in cultural heritage sites. The workshop is aimed at bringing together researchers and practitioners who are working on various aspects of cultural heritage and are interested in exploring the potential of state of the art of personalized approaches that may enhance the CH visit experience. In this edition we received 7 submissions, 2 full papers (28%), 3 short papers (42%), 1 demo paper (14%), and 1 position paper (14%). To select the workshop papers a peer-review process was carried out. At least three members of the Program Committee (which is listed below) were assigned to each paper. As result, we have accepted all the papers, and downgraded 1 short paper to position paper. The 2017 workshop includes contributions covering diverse research aspects, such as: advanced brain informatics and IoT approaches to understand museum visitors' behavior or to personalize their visits; novel models for information retrieval, information visualization and automated personalized content generation, social recommendation of CH information based on Linked Open Data; and a study of the interplay among human cognitive processing differences and cultural heritage activities towards gaming experience and performance. We believe that this is a nice spectrum of topics and we wish you to enjoy reading the workshop proceedings. The contributions collected in this workshop reflect these topics.
Information & Contributors
Information
Published In

July 2017
456 pages
ISBN:9781450350679
DOI:10.1145/3099023
- Editors:
- Marko Tkalcic,
- Dhaval Thakker,
- Panagiotis Germanakos,
- Kalina Yacef,
- Cecile Paris,
- Olga Santos,
- General Chairs:
- Maria Bielikova,
- Eelco Herder,
- Program Chairs:
- Michel Desmarais,
- Federica Cena
Copyright © 2017 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Published: 09 July 2017
Check for updates
Qualifiers
- Brief-report
Conference
UMAP '17: 25th Conference on User Modeling, Adaptation and Personalization
July 9 - 12, 2017
Bratislava, Slovakia
Acceptance Rates
Overall Acceptance Rate 162 of 633 submissions, 26%
Upcoming Conference
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 90Total Downloads
- Downloads (Last 12 months)2
- Downloads (Last 6 weeks)0
Reflects downloads up to 01 Mar 2025
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in