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Motion retargeting to preserve spatial relationship between skinned characters

Published: 28 July 2017 Publication History

Abstract

Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, such as preventing penetration and preserving naturalness. An efficient method for representing the scene semantics of interaction motions is to define the spatial relationships between body parts of characters. However, existing methods of this kind consider only character skeleton, and thus may require post-processing to refine the interaction motions and remove artifacts from the viewpoint of skin meshes. This paper proposes a novel method for retargeting interaction motions with respect to character skins. To this end, we introduce the aura mesh surrounding a character's skin in order to represent skin-level spatial relationships between body parts. Using the aura mesh, we can retarget interaction motions while preserving skin-level spatial relationships and reducing skin inter-penetrations.

References

[1]
Edmond SL Ho, Taku Komura, and Chiew-Lan Tai. 2010. Spatial relationship preserving character motion adaptation. ACM Transactions on Graphics (TOG) 29, 4 (2010), 33.
[2]
Alec Jacobson, Ilya Baran, Jovan Popovic, and Olga Sorkine. 2011. Bounded biharmonic weights for real-time deformation. ACM Trans. Graph. 30, 4 (2011), 78.

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  • (2021)A functional skeleton transferProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34801404:3(1-15)Online publication date: 22-Sep-2021

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  1. Motion retargeting to preserve spatial relationship between skinned characters

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    cover image ACM Conferences
    SCA '17: Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation
    July 2017
    212 pages
    ISBN:9781450350914
    DOI:10.1145/3099564
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 28 July 2017

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    Author Tags

    1. close interaction
    2. motion retargeting
    3. spatial relationship

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    • (2021)A functional skeleton transferProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/34801404:3(1-15)Online publication date: 22-Sep-2021

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