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MazeStar: a platform for studying virtual identity and computer science education

Published: 14 August 2017 Publication History

Abstract

This paper presents an overview of the MazeStar platform for Computer Science education. MazeStar is both a game (Mazzy) that teaches programming concepts like loops and conditionals, and a game editor which allows players to create and share their own game levels. By playing and creating, players are using computing concepts (e.g., block structuring, parallelism, etc.) and computing practices (e.g., debugging, iterative prototyping, etc.). To date the MazeStar platform has been used in controlled user studies involving > 10,000 participants. Here, our goal is to detail the different components of the MazeStar platform, and how we have/are leveraging these components to study the interplay of education, games/game-making, and virtual identity.

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      FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
      August 2017
      545 pages
      ISBN:9781450353199
      DOI:10.1145/3102071
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 14 August 2017

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      Author Tags

      1. avatars
      2. educational games
      3. educational platforms
      4. virtual identity

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      Overall Acceptance Rate 152 of 415 submissions, 37%

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      • (2022)Exploring the Influence of Demographic Factors on Progression and Playtime in Educational GamesProceedings of the 17th International Conference on the Foundations of Digital Games10.1145/3555858.3555873(1-15)Online publication date: 5-Sep-2022
      • (2021)Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best PracticesProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472552(1-23)Online publication date: 3-Aug-2021
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      • (2020)Can a Learning Companion Be Used to Continue Teaching Programming to Children Even During the COVID-19 Pandemic?IEEE Access10.1109/ACCESS.2020.30200078(157840-157861)Online publication date: 2020
      • (2019)Knowledge assessmentProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337747(1-7)Online publication date: 26-Aug-2019

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