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Real-time integral photography using a game engine

Published: 30 July 2017 Publication History

Abstract

To use the advanced content creation functions of a game engine and develop contents in which displaying real-time integral photography images is important, we implemented multi-viewpoint rendering and IP image synthesis functions by adding a shader and C# scripts to the game engine.

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References

[1]
Unity Technologies Japan. 2016. LowPolyUnityChan. http://unity-chan.com/download/releaseNote.php?id=LowPolyUnityChan&lang=en. (2016).
[2]
Gabriel Lippmann. 1908. Epreuves Reversibles Donnant la Sensation du Relief. Journal of Theoretical and Applied Physics 7, 1 (1908), 821--825.
[3]
Unity Technologies. 2017. Unity. https://unity3d.com/jp. (2017).
[4]
Kazuhisa Yanaka. 2008. Integral photography using hexagonal fly's eye lens and fractional view. Proc. SPIE 6803, 68031K--68031K-8.
[5]
Kazuhisa Yanaka and Sho Kimura. 2013. GPU Accelerated Interactive Integral Photography System Using Extended Fractional View Method. In ACM SIGGRAPH 2013 Posters (SIGGRAPH '13). ACM, New York, NY, USA, Article 42, 1 pages.
[6]
Zenrin 2017. Zenrin Co. Ltd. Japanese Otaku City. http://www.zenrin.co.jp/product/service/3d/asset. (2017).

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  1. Real-time integral photography using a game engine

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    cover image ACM Conferences
    SIGGRAPH '17: ACM SIGGRAPH 2017 Posters
    July 2017
    173 pages
    ISBN:9781450350150
    DOI:10.1145/3102163
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 30 July 2017

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    Author Tags

    1. game engine
    2. integral photography
    3. shader

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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